AE2 Fluid Crafting

Implements an experimental fluid autocrafting mechanic in AE2.
A handy block that functions as both a fluid tank and a chest. Great for holding ingredients that need to be piped to multiple different machines.

A handy block that functions as both a fluid tank and a chest. Great for holding ingredients that need to be piped to multiple different machines.

An example of an in-progress crafting job that uses fluid crafting.

An example of an in-progress crafting job that uses fluid crafting.

A simple ME network set up for fluid crafting.

A simple ME network set up for fluid crafting.

This device encodes patterns for processing recipes involving fluid ingredients.

This device encodes patterns for processing recipes involving fluid ingredients.

A device that can transfer precise amounts of fluids to and from tank items.

A device that can transfer precise amounts of fluids to and from tank items.

Description

AE2 Fluid Crafting

Everybody loves AE2 autocrafting! When the need arises to procure a couple thousand 64k disks, there's no better solution than to make a crafting CPU do the work for you!

However, if you want to craft a couple thousand Cryo-Stabilized Fluxducts, you're out of luck. These fancy-looking knockoff kinesis pipes are crafted by transposing half a bucket of Gelid Cryotheum into a frame. The problem here is that AE2 does not natively support fluids as first-class crafting ingredients and is thus unable to handle recipes with a quantity of fluid as an ingredient.

AE2 Fluid Crafting is a mod that offers an experimental solution: by treating fluids as items, it attempts to reconcile fluid ingredients with the existing item-based autocrafting algorithm. To learn more about the details of this system, check out the readme on GitHub!

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The AE2 Fluid Crafting Team

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