This mod is an AE2 addons that adds some higher tier items.
Crafting Storage
4 new tiers of crafting storage: 256k, 1m, 4m and 16m
todo: higher tiers of other items like cells? Something better than the inscriber
Contact info
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Can I use this in a modpack?
Can you please add the "Advanced Inscriber" to this Mod?
Any way to port this to the fabric version of AE2 as well?
Here's some suggestion
AE2 and RS integration block
Gas/Chemical Storage Cell (totally mekanism)
Even Bigger Storage Cell Capacity Above 16M
Advance ME Storage Cell Housing starting 256k
will be these added ? :)
edit: ¯\_(ツ)_/¯
suggestion: block that allows other mods, such as refined storage to access the entire inventory an ME System
Please add Gas (mekanism) cells from extra cells 2
PS. and walrus :D
In reply to k4dj1t:
no walrus, ever
In reply to tfarecnim:
but walrus :(((((((
Nice work, maybe you should try on forking the advanced inscriber from AE2Stuff since alot of people would like that and it would compliment your mod well.
are you working on bigger cells? like refined storage
Would have been nice if you would credit the people who originally had this idea and made mods for that in older versions instead of letting people think this was your own.
1.7.10: https://github.com/Zokonius/ExtraCraftingStorage 1.12.2: https://www.curseforge.com/minecraft/mc-mods/extracpus
Edit: Removed comment as I offended some poor soul.
Great mod! Nice to have a port on 1.16, no one else has managed that.
AE2Stuff and ExtraCells didn't feature additional crafting storages. Keep your facts right if you try to argue with me. I know it's open source. I am one of the developers but it's generally spoken a good habit to give other people credit in order to keep a nice community spirit.
And you may not know this, but even if something is open-source, you are not free to use it without giving credit. Especially projects under the MIT or GNU GPL license require credit to the original authors. You should get familiar with these topics before you speak about it. Open-Source != free to use
In reply to DamnRelentless:
Unless this mod is using code from one of those projects, then there is no license infringement. There's also no patent on these mods, so even if it's nice to credit mods in a similar vein, it's not a requirement. I don't know if the code on this mod uses code from any other mods or not, but that's the only thing that would require any sort of accommodations toward another mod author.
You should honestly learn to read. I never said it's a requirement. I literally said "it's generally spoken a good habit to give other people credit in order to keep a nice community spirit". Even in my initial comment, I said "who originally had this idea" not something like "you took the code". People are just too dumb to read these days. I don't even mentioned there was a license infringement so I don't know where you take any of your information from you are replying to.
Explaining the usage of MIT or GNU GPL wasn't related to the topic and I only wrote this because this poor dude tried to correct me without knowing anything about licensing or how code works. Since he thought it's right that everything which is open source is free to use which definitely is not the case and now stop arguing with me if you have no clue what you are talking about.
In reply to DamnRelentless:
My point was this: there's a good chance that the mod dev could be new to mod development. There's a good chance that he may have not even known that mods in the same vein existed for previous versions of minecraft. There's also a VERY good chance that the original mod devs may not even be around anymore. If he didn't pull anything from the original mods, including inspiration, then there isn't any reason to give credit for anything. Even as a spiritual successor, it's not rude or anything to not credit your inspiration, so long as you didn't use their code. I assumed you could have grasped that without me explaining it, but I supposed I gave you too much credit.
Hey! good work!
can you implement a wireless crafting terminal with AE2WTLIB from p455w0rd ?
https://www.curseforge.com/minecraft/mc-mods/ae2wtlib
In reply to spacelord09:
I ain't touching that mod with a 10 foot pole.
In reply to tfarecnim:
what about a network visualizer like this https://www.curseforge.com/minecraft/mc-mods/ae2-network-visualiser
It doesn't need to be this customizable. something to help my goo goo brain with channels should be enough, lol
Can you add a wireless crafting interface for ae2 please? :)