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Advent of Ascension (Nevermine)

An all-in-one RPG mod with new skills, weapons, armour, mobs, bosses, dimensions, and more!
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AoA3 3.5.2-1.16.5

File nameAoA3-3.5.2-1.16.5.jar
Uploader
ScimiguyScimiguy
Uploaded
Jun 9, 2021
Downloads
23.1K
Size
64.9 MB
Mod Loaders
Forge
File ID
3345448
Type
R
Release
Supported game versions
  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:advent-of-ascension-nevermine-311054:3345448")

Learn more about Curse Maven

What's new

Advent of Ascension 3 Changelog
(+: Added; -: Removed; *: Modified)

 

3.5.2:
Items:
* Changed Dart Gun's stats to match its new location. (Github suggestion #2625)

 

Blocks:
* Fixed Lunicia Sapling & Haunted Sapling not growing into trees. (Github issue #2634)
* Fixed Haunted Leaves not dropping Magic Marang Seeds. (Github issue #2632)

 

Entities:
* Fixed Scoulscorne generating in midair.
* Fixed Shik not spawning naturally. (Github issue #2617)
* Fixed Angelica not flying. (Github issue #2624)
* Fixed Happy not spawning properly in Celeve. (Github issue #2623)

 

Sounds:
- Removed Lunar Enrichment Table's usage sound.
* Removed Happy's sounds and converted him to the normal Celeve clown format.

 

Worldgen:
* Fixed structures generating 1 block too low in the ground.
- Removed the Impact! decoration.
+ Added the Infested Asteroid structure.
* Fixed features in Lunalus being cut off at the top of the world.

 

Localisation:
* Fixed Visualent's wrong dimension message being broken. (Github issue #2616)

 

Misc:
* Fixed the update checker not working again. (Github issue #2629)
* Fixed a crash when used in a modpack with Geckolib.

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