Welcome to Advent of Ascension!
NOTE: The 1.18.2 build is missing things, and is not stable, or suitable for survival. It's an ongoing port. Use at your own risk
Advent of Ascension is a massive adventure and exploration mod designed with the purpose of fleshing out every area of the game as much as possible.
From the moment you drop the mod into your world, you'll find so many new things to do you won't even know where to begin!
Travel through more than 20 dimensions and explore sprawling worlds.
Travel to new dimensions to unlock further ones, and hold the keys to all of them!
Take on over 35 bosses spread throughout the dimensions.
Take on their challenge and loot them for unique rewards.
Experience more than 500 new creatures and mobs, tackling them in their native environments for new materials and items.
Train new skills, gaining various rewards and bonuses.
Level up to unlock new abilities and rewards.
If 1.19 is so easy to port to, what makes it so inhibiting to appropriately implement them after a successful port? Progress has been made, why stop part of the way through? Weird development decision to me, even Create has been working tirelessly on getting their next update working for 1.18.2 and then getting 1.19 prepared for the new content. I hope something can happen.
On a wholly separate note, has this mod every considered a texture overhaul? A lot of the block/item/entity models feel antiquated compared to the modern game. If there's no plans for the team to try out something new, is there a resource pack around that makes such changes?
In reply to necron_brinis:
AoA cannot port any of its old Techne mob models without remaking them from scratch. Since the devs already wanted to remake the models anyway, they are taking the time to remake them now instead of remaking a straight port, then remaking them later.
But this also means that a fully complete 1.19 AoA won't be out for a long time.
On another note, all worldgen needs redone too. But the devs also want to upgrade the worldgen, and it'd be a waste of time to port the old worldgen, then remake it again. So they want to remake it once and be done.
These combined factors make it so the 1.19 version of the mod will be incomplete for a while, as the rest of the content is slowly being finished.
And yes, the rest of the old assets will likely be updated in time.
In reply to EatingSilencer:
I appreciate your swift and detailed response! It'll suck to not have a mod this expansive not see its full potential in 1.18.2, but thankfully the modding community is ever-vast!
(1.19)
I'm not sure what is the cause of the problem but if I have this mod on my mod folder Minecraft won't load and crash without returning and crash code
Help?
In reply to tetriiii:
Post the latest.log file.
In reply to EatingSilencer:
latest.log : https://pastebin.com/SyZHLbwT
debug.log : https://pastebin.com/mbLfBBDY
thanks!
In reply to tetriiii:
Your links do not work.
Hey I have a modded 1.18.2 server with my friend and it just wont let us enter any dimensions, we've only tried to enter barathos and the deeplands but I could use some help
In reply to thewrongtwitch:
The dimensions haven't been added to 1.18.2 yet, nor will they ever be added to that version (because AoA has moved on to 1.19+).
hey im using it in 1.12.2 and it will not work with the betweenlands or the aether
In reply to hedgehogz856:
What's happening? Is it crashing?
hi, i've installed the mod for 1.18.2 and it not worked (as it was written above) so i've removed it and the all version doesn't start in the game with -1 error, what can i do?
In reply to nasty_ga:
Post the crash report.
will there be a fabric port for this mod?
In reply to diamondkingerz2g:
No.
cool mod 5 stars
e
Silencer, plz reply!!!
In reply to chipxcreepgoiy:
join the discord
In reply to chipxcreepgoiy:
Hi