File Details
Advanced Macros 9.3.0 for Minecraft 1.14.4
- R
- Jan 13, 2022
- 1.97 MB
- 191
- 1.14.4
- Forge
File Name
advancedmacros-9.3.0 for Minecraft 1.14.4.jar
Supported Versions
- 1.14.4
Curse Maven Snippet
Features:
- log now has an && tag &&* for opening files (like screenshots)
the extra arg used may be a string or table with fields click and
optionally hover
- Added playerDetails, this breaks out all of the fields from getPlayer()
into separate functions. The following run on the MC thread by default:
- playerDetails.getPotionEffects()
- You can now use attack("break") to stop attacking once a block is broken
Tip: it returns a function which will wait until the block is done breaking.
if you don't need to do anything else while breaking you can do
attack("break")()
- A bunch of new math functions!
- math.clamp( x, low, high ) makes sure x is in some range
- math.easings are a set of math functions which follow these rules:
- all functions take at least these args ( x<,a<,b>)
x is the input, a and b are the low and high parts of the
output range (they default to 0 and 1)
- x is always clamped between 0 and 1
- the output value when x=<0 will always be a
- the output value when x=>1 will always be b
- An interactive demo can be launched with: math.easings.demo.show()
- math.easings.bezier can take 2 extra args ( x<,a<,b<,i<,j>>>> )
see how i&&j change the curve with the link from
math.easings.demo.links.bezier (not a url)
- math.easings.bounce can take 12 extra args and easeIn/easeOut versions 6 extra
In a nutshell it lets you control the timing and height of each bounce,
check out the interactive demo at the link from
math.easings.demo.links.bounce (not a url)
math.easings.bounce is a combination of the easeIn and easeOut parts
- there are additional functions in math.easings.easeIn and math.easings.easeOut
- But what are they for? They're used with animations to produce more natural results
there are plans to use these with look in a future update.
Bug Fixes:
- hud2D's text elements now respect font size controls
- runOnMC now throws errors that occured in the minecraft thread
- Fixed an issue where running something on the mincraft thread could return null
- Fixed some issues where waitTick could be called from the minecraft thread
freezing the game
- Built in waitTick commands were removed from openInventory's controls since
it runs on the minecraft thread
- Things like attack(0) work correctly now
- Fixed an issue with hud3D and 3rd person view
Additional Notes:
- ChatFilter event's will not create new threads if they are all disabled
- REPL is now version 1.2
- getPlayer() now runs on the MC thread.
- You can launch math.easings.demo.show() from REPL

