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Advanced Lootable Weapons [Lootable Update!]

The aim is to create an extremely diverse weapons mod without losing the ability to play both lightly and heavily modded.

File Details

alw-1.2.4-1.12.2

  • B
  • Nov 14, 2023
  • 3.27 MB
  • 36
  • 1.12.2
  • Forge

File Name

advancedlootableweapons-1.2.4-1.12.2.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:advanced-lootable-weapons-632792:4865493")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

NOTE: Partial update to fix stability bugs

 

  • Renamed Forge to Simple Forge
  • Renamed block_forge2_1 to block_advanced_forge_extra (This shouldn't be noticed in game unless you use commands to cheat this block in)
  • Added config option to show forge temperatures using a larger part of their texture for clarity
  • Added config multipliers for forge temperature drop and increase (Taken from ALW survey advice, check it out here )!
  • Removed Tile Entities from 11 of 12 blocks in the Advanced Forge, This should significantly increase performance in worlds with many advanced forges
  • Fixed ALW throwing a java.lang.NoClassDefFoundError on severs

The following is compatibility for CraftTweaker:

  • Added an option to make forges use fuel, specified by block id and is individual from other forges
  • Added an option to make forges require ignition before consuming fuel, specified by an ore dictionary entry
  • Added an option to give forges permanent ignition, based on an ore dictionary entry
  • Added a method to specify ore dictionary entries for both permanent ignition and temporary ignition
  • Added a method to create new forges, with fully customizable models and textures. The model will be generated by ContentTweaker, the texture will have to be supplied.