advanced-economics-fabric-26.2-6.jar
Curse Maven Snippet
What's new
Advanced Economics Mod Version 6 - Release Notes / Changes:
Bug Fixes:
1. Command Mismatch/Syntax Errors:
- Filtered out display aliases containing spaces from the '/ae shop buy' suggestions to prevent Minecraft command parser syntax errors.
2. Item Purchase Hijack/Collision:
- Fixed the issue where buying some items (like cobblestone) gave other items (like cobblestone wall) due to abbreviation collisions in ITEM_ALIASES.
3. Rare Item Price Rebalance:
- Rebalanced prices of rare items (Netherite scrap/ingot/armor/tools, Mace, Nether Star). Lowered default sell prices and added custom buy/unlock rate multipliers.
4. Text Container Spacing:
- Rearranged layout spacing in the item list row (Sell, Buy, and State labels) to prevent overlap on smaller screens or smaller GUI scales.
5. Late Item Registration Check:
- Resolved block/item unlock errors where modded items registered late by other mods/datapacks were not recognized by the economy.
6. 'N' Key Closes Screen When Typing:
- Prevented the 'N' key from closing the GUI if the user is currently typing in a search box or setting value field.
New Features & Configurations:
1. Disabled Tab Compacting:
- Completely hides tabs of disabled features in the UI and compacts layout positions to avoid gaps.
2. Profession Hover Descriptions:
- Added hover tooltips with detailed information (applicable items, bonuses, etc.) for Miner, Lumberjack, Farmer, Fisherman, and Hunter professions.
3. Unlock System Toggle:
- Added a config option ("disableUnlockSystem": true) in 'player-data.json' to unlock everything by default.
4. Programmatic Developer API:
- Added a server-safe, public API class ('com.example.advancedeconomics.api.AdvancedEconomicsAPI') for external mods to query/modify player balances, investments, professions, unlocks, and sync states.
This mod has no additional files

