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ADCustom Cinematic Teleport

Travel with animated take-offs, a fixed tracking camera and three superhero landing poses.
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ADCustom Cinematic Teleport 0.3.1

File nameADCustom_cinematicteleport-0.3.1.jar
Uploader
AndrewDevAndrewDev
Uploaded
Oct 19, 2026
Downloads
47
Size
110.2 KB
Mod Loaders
NeoForge
File ID
9255075
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:adcustom-cinematic-teleport-1750087:9255075"

Learn more about Curse Maven

What's new

ADCustom Cinematic Teleport: 0.2.4 → 0.3.1

0.3.1

  • Enable cinematic takeovers by default for /spawn, /tp, /rtp, /tpa, /tphere, /tpaccept, /skyblock home and /home on fresh configurations. /tp shares its toggle with /teleport.
  • Keep all other command groups off by default, including other /skyblock actions. Commands must still be provided by Minecraft or an installed mod, and teleport requests keep their normal acceptance process.
  • Preserve existing saved selections, including commands operators have switched off. The defaults apply when server.json does not yet exist.
  • Update the command browser footer to explain that selected teleport commands default to ON.

0.3.0

  • Add an operator-only server teleport configuration window through /cinematicteleport config, with individual cinematic takeover toggles for registered command groups. All takeovers initially default to OFF in this version.
  • Add command and mod-name search, pagination, refresh controls, a teleport-candidate filter and an All commands view for commands with unusual names. Candidate detection uses command names and observed teleports, so it does not guarantee that every listed command teleports.
  • Group redirect aliases under a shared toggle, including vanilla /tp and /teleport. Allow individual nested command groups to have separate selections.
  • Add cinematic takeovers for selected commands using supported player teleport methods, including vanilla position, player-target and cross-dimension teleports. Selected teleports invoked through /execute ... run retain their own setting. Non-player entities keep their normal behaviour.
  • Preserve the original command's permissions, target selection, checks and bookkeeping. Run its handler once and defer supported player movement until the cinematic transfer point, retaining destination-facing behaviour.
  • Add optional support for FTB Essentials' resolved-position teleport warmups, retaining its warmup, cooldown, history and movement cancellation. Other teleport systems that defer movement outside command execution need their own integration. Portals, respawns, cross-server transfers and arbitrary direct position changes are outside these takeovers.
  • Allow intercepted destinations up to 0.2 blocks above their support, accommodating FTB Essentials' landing offset. Keep the existing cinematic travel command's stricter destination check unchanged.
  • Fall back to the original teleport when a cinematic cannot start. Once a cinematic begins, the existing movement, damage, disconnect and unsafe-destination cancellation rules apply. Cancellation does not refund another mod's costs or undo its cooldown or history entries.
  • Save server takeover selections and observed commands in config/ADCustom/ADCustom_CinematicTeleport/server.json. Apply toggle changes immediately and preserve selections across restarts. Preserve unreadable or unsupported configuration files instead of resetting them.
  • Separate operator server controls from personal visual settings. Add /cinematicteleport config server and /cinematicteleport config client. Non-operators opening /cinematicteleport config receive only their personal visual settings.
  • Check operator permission for every server configuration read and save, including requests from an already-open window. Reject stale saves and unknown command keys, and keep server configuration values unavailable to non-operators.
  • Preserve existing integration APIs and add TeleportService.beginIntercepted and TeleportService.afterInterceptedTransfer for intercepted journeys and post-transfer actions. Keep Wings optional and retain the existing animation timings and personal visual preferences.

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