File Details
adaptive_performance_tweaks-fabric-26.2-12.5.0.jar
- R
- Jun 20, 2026
- 424.56 KB
- 125
- 26.2
- Fabric + 1
File Name
adaptive_performance_tweaks-fabric-26.2-12.5.0.jar
Supported Versions
- 26.2
Curse Maven Snippet
\# Changelog for Adaptive Performance Tweaks 26.2 ## Note This change log includes the summarized changes. For the full changelog, please go to the \[GitHub History\]\[history\] instead. ### 12.5.0 - Fixed benchmark report not covering all features and adjustments. - Added Exploration scenario and update benchmark scenarios. - Improved simulation distance features and set default to AUTO with better load-based adjustments. ### 12.4.0 - Added player warmup for simulation distance and random tick speed on login, teleport and fast movement. - Added config toggles for login and movement warmup independent of minOptimizationLoadLevel. - Improved load-based simulation distance changes with step-by-step reductions. - Improved warmup recovery to only restore values below normal server load. - Improved reset handling and tests for restoring server default values. ### 12.3.0 - Added more detailed MSPT buckets and improved reporting. - Added smaller performance optimizations and removed some redundant code. - Added additional benchmark scenarios for better performance analysis and optimization. - Improved benchmark reporting and save result to file. - Improved entity report and store results outside of config folder. - Improved memory usage and reduced string concatenation in maps. ### 12.2.0 - Fixed #89 compatibility for many popular mods with special entities. - Fixed #88 and #84 by providing NeoForge version and fixed related issues. - Fixed #49 Ars Nouveau mob spawn handling and compatibility. - Fixed benchmark crashes with chunk optimization mods. - Fixed features are not completely disabled and downgrading benchmark phase 2 results. - Fixed the incorrect Forge "missing on client" log message on clients. - Added entity exclusion metadata (mod, category, reason) and entity tracking reports. - Added more third-party compatibility checks. - Added stuck arrow cleanup. - Added spawn-type-based handling for structures, chunk generation, reinforcements… - Added movement-aware simulation distance throttling. - Added more spawn presets for known mods and entities. - Added the missing "Eco Stack Manager" integration for the 12.x feature set. - Added unit and game tests for the new features and optimizations. - Improved benchmark measurement accuracy and result presentation. - Improved logging, server load summaries, and stats output while reducing noisy output. ### 12.1.0 - Fixed issue with server load measurement per world was not accurate enough. - Fixed smaller memory leak in the server load measurement code. - Fixed log spam issue with auto-detected mods. - Fixed Forge Mixin issue with missing mixin configuration file. - Added auto-benchmarking tools for better performance analysis and optimization. - Improved stats command to provide more detailed information about server load and performance. - Improved Fabric performance by optimizing existing code to Fabric entity pipeline. ### 12.0.0 🚀 Next major alpha release with refactored code and improved performance. Now available for Fabric, Forge and NeoForge with a single codebase and better maintainability. \[history\]: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/commits/main