Actinium-alpha-0.0.14.jar
Curse Maven Snippet
What's new
What's Changed
- docs(readme): drop Cleanroom 0.7.0+ support, add device compatibility section by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/230
- fix(compat): restore HBM mob slicing with model batching by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/232
- fix(render): remove diagonal block selection outlines by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/233
- fix(compat): skip debug labels for unallocated textures by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/236
- fix(glsm): preserve pixel-pack binding for texture readback by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/238
- chore(comments): prune and condense comments to the project standard by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/239
- fix(render): preserve depth testing in deferred particle draws by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/229
- fix(glsm): preserve vertex attrib state during splash reset by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/228
- fix(terrain): sample BlockRenderLayer.CUTOUT at mip level 0 by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/224
- fix(gui): avoid empty window geometry on Android by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/240
- fix(compat): light GVCR2 first-person guns with per-frame player light by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/206
- feat: backport upstream shader loading, atlas and terrain work by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/242
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