Actinium-alpha-0.0.13.jar
Curse Maven Snippet
What's new
What's Changed
- perf(client): reduce chunk build memory and rendering overhead by @Circulate233 in https://github.com/Q-Engineering-Source/Actinium/pull/208
- chore(readme): add actinium image by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/212
- fix(shader): skip centerDepthSmooth rewrite when pack declares its own varying by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/210
- fix(shader): classify held translucent blocks by vanilla layer by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/213
- feat(render): add circular vanilla fog option by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/211
- fix(shader): skip clip-distance injection without EXT_clip_cull_distance by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/215
- fix(compat): neutralize ModernSplash logo fade when its class escapes the GL redirector by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/207
- fix(compat): disable font batcher when Goslingcord is present by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/209
- fix(startup): preserve modpack window titles by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/205
- feat(rso): add Shift precision slider adjustment by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/223
- fix(shader): restore held item light emission by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/227
- fix(compat): keep Dynamic Surroundings footprints visible by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/226
- feat(glsm): backport backend-agnostic coverage and fixes from the SDL GPU port by @DHJComical in https://github.com/Q-Engineering-Source/Actinium/pull/222

