Actinium-alpha-0.0.7.jar
Curse Maven Snippet
What's new
- fix(terrain): skip missing models and wire compat renderer to quad transformers by @DHJComical in https://github.com/DHJComical/Actinium/pull/90
- fix(glsm): implement outline mode to stop glowing entity crash by @DHJComical in https://github.com/DHJComical/Actinium/pull/91
- fix(compat): restore texture enablement after Botania world overlay by @DHJComical in https://github.com/DHJComical/Actinium/pull/92
- fix(shader): unstick shader enable state and surface load failures by @DHJComical in https://github.com/DHJComical/Actinium/pull/93
- perf(celeritas): sync upstream to 376d8199 (multidraw batch caching + refactor) by @DHJComical in https://github.com/DHJComical/Actinium/pull/95
- fix(bridge): unify render material routing and lock renderer contract by @DHJComical in https://github.com/DHJComical/Actinium/pull/97
- feat(compat): co-exist with Kirino Engine in headless mode by @DHJComical in https://github.com/DHJComical/Actinium/pull/99
- fix(shader): keep noise texture linear-filtered after upload by @DHJComical in https://github.com/DHJComical/Actinium/pull/88
- fix(compat): route Scannable scan wave through its overlay path by @DHJComical in https://github.com/DHJComical/Actinium/pull/100
- fix(shader): don't treat empty MC_VERSION fallback as legacy section by @DHJComical in https://github.com/DHJComical/Actinium/pull/106
- fix(shader): make shader pack option translations work in-world by @DHJComical in https://github.com/DHJComical/Actinium/pull/107
- perf(celeritas): sync upstream to f15085d4 (update dispatch + task submission fixes) by @DHJComical in https://github.com/DHJComical/Actinium/pull/105
- feat(terrain): add position-based biome color noise by @DHJComical in https://github.com/DHJComical/Actinium/pull/108
- fix(compat): render ArchitectureCraft blocks via the vanilla dispatcher by @DHJComical in https://github.com/DHJComical/Actinium/pull/103
- fix(compat): restore BetterPortals Refitted end portal rendering by @DHJComical in https://github.com/DHJComical/Actinium/pull/110
- fix(terrain): restore translucent depth-mask semantics for pass-1 TESR fluids by @DHJComical in https://github.com/DHJComical/Actinium/pull/111
- fix(glsm): add double-angle glRotatef redirect target used by NTM-CE by @DHJComical in https://github.com/DHJComical/Actinium/pull/65
- fix(shader): strip leading zeros from ACTINIUM_VERSION macro value by @DHJComical in https://github.com/DHJComical/Actinium/pull/112
- fix(terrain): terrain invisible at high altitude and chunk loading holes by @DHJComical in https://github.com/DHJComical/Actinium/pull/113