Actinium-alpha-0.0.6.jar
Curse Maven Snippet
What's new
- fix(shader): keep translucent terrain from writing depth by @DHJComical in https://github.com/DHJComical/Actinium/pull/67
- chore(readme):add OrcaRouter ad by @DHJComical in https://github.com/DHJComical/Actinium/pull/72
- fix(compat): restore CoFH tab GUI blending by @DHJComical in https://github.com/DHJComical/Actinium/pull/73
- fix(compat): render Depths Update extended world heights by @DHJComical in https://github.com/DHJComical/Actinium/pull/70
- fix(compat): restore Old Research GUI performance by @DHJComical in https://github.com/DHJComical/Actinium/pull/76
- perf(celeritas): sync upstream rendering updates by @DHJComical in https://github.com/DHJComical/Actinium/pull/78
- fix(shader): restore water depth writes by @DHJComical in https://github.com/DHJComical/Actinium/pull/79
- chore: normalize line endings to lf by @DHJComical in https://github.com/DHJComical/Actinium/pull/80
- fix(shader): keep shader GUI sliders tracking the cursor by @DHJComical in https://github.com/DHJComical/Actinium/pull/82
- fix(celeritas): skip non-dynamic sort states in chunk sort task by @DHJComical in https://github.com/DHJComical/Actinium/pull/83
- fix(world): treat reset WorldSlice snapshot as out-of-bounds instead of crashing by @DHJComical in https://github.com/DHJComical/Actinium/pull/63
- fix(terrain): stop vanilla blocks vanishing after changing mipmap level by @DHJComical in https://github.com/DHJComical/Actinium/pull/85
- feat(celeritas): sync upstream to b8c1079a (shadow occlusion culling) by @DHJComical in https://github.com/DHJComical/Actinium/pull/86
- fix(gui): commit RSO resources that gitignore kept out of the jar by @DHJComical in https://github.com/DHJComical/Actinium/pull/87
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