AcroWield-2.0.1.1-MC26.1.x.jar
Curse Maven Snippet
What's new
ver2.0.1.1 Off-hand Rendering & Shield Bash Fixes
This patch fixes an issue where the off-hand (left-hand) rendering overlapped with a left arm drawn by other mods, and improves the accuracy of Shield Bash targeting and sound effects.
Off-hand Rendering Fix
Fixed the “two left arms” bug: AcroWield now automatically detects when another mod is drawing the left arm (for example, when holding or carrying something) and suppresses its own off-hand rendering, preventing the duplicate display. This requires no per-mod compatibility settings and works dynamically across a wide range of mod setups.
Note: Compatibility
Duplicate rendering may still occur with mods that use non-standard or unusual rendering methods. If you come across such a case, please let us know!
Shield Bash Hit Detection Improvements
Vertical range limit
Targeting is now limited to enemies between your feet and roughly chest height. This prevents unintended hits on targets at extreme heights, whether very high or very low.
Horizontal detection fix
Fixed an issue where the frontal hit-detection area became distorted when looking up or down.
Audio duplication fix
The impact sound now plays once at each hit location when an enemy is struck. This resolves the issue where the same sound was played repeatedly for every enemy hit.
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