AcroWield-2.0.1.1-MC1.21.1.jar
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What's new
Ver2.0.1.1 Changelog -Off-hand rendering & Shield Bash update-
This update smooths out two minor quirks to improve your everyday gameplay: off-hand rendering compatibility with other mods, and Shield Bash hit detection.
Off-hand Rendering
Fixed the "two left arms" visual glitch that occurred when playing with other mods. Previously, if another mod was actively rendering your left arm (such as when carrying an entity or holding a specific item), AcroWield would mistakenly draw its own empty off-hand on top. AcroWield now automatically detects this and hides its own rendering, so you only see one arm.
This is a universal fix and works automatically without requiring any per-mod configurations.
Note: This is a best-effort fix. While it works flawlessly with the mods we've tested, it might not catch mods that use completely custom rendering methods. If you run into any visual overlaps, please let us know!
Shield Bash
Improved hit detection for more intuitive targeting. Previously, the bash could hit enemies standing unusually high above or far below you, and looking up or down would mess with the horizontal hit registration. Now, it reliably targets enemies between your feet and chest height, and the "in front of you" check is strictly calculated horizontally.
Fixed an audio bug with the impact sound. The sound effect now correctly plays exactly once per enemy hit at their specific location, rather than continuously playing for every entity processed after the first hit.
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