Description
ACIDGLOW'S INGAME RECIPE EDITOR
Acidglow's Ingame Recipe Editor is a server-authoritative NeoForge mod that allows permitted players and server administrators to manage Minecraft recipes directly from inside the game.
Browse registered items, inspect existing recipes, create custom recipes, remove or restore default recipes, and hide unwanted items without having to manually edit datapacks.
Recipe changes are stored with the world and automatically reapplied whenever recipes reload.
FEATURES
- Browse registered items using the in-game Item Book
- Inspect Crafting Table recipes
- Inspect Furnace recipes
- Inspect Blast Furnace recipes
- Inspect Campfire recipes
- Navigate between multiple recipes that produce the same item
- Create custom shaped crafting recipes
- Create custom shapeless crafting recipes
- Create custom Furnace recipes
- Create custom Blast Furnace recipes
- Create custom Campfire recipes
- Use item tags as recipe ingredients
- Remove default recipes
- Restore previously removed default recipes
- Permanently remove custom recipes
- Hide or reveal items
- Recipe changes are stored with the world
- Server-authoritative recipe management
OPENING THE RECIPE EDITOR
Use the following command:
/recipeeditor
By default, the editor can be used by players in Creative Mode and operators with permission level 2 or higher.
Editor access and the required operator permission level can be changed through the common configuration file.
INSTALLATION
Install the matching mod JAR in the mods folder.
For multiplayer servers, the mod must be installed on:
- The server
- Every client that needs to open and use the Recipe Editor
Start the game or server once to generate the configuration files.
The common configuration file is:
acidglows_ingame_recipe_editor-common.toml
NeoForge stores the configuration in the instance config directory and may also copy it to the world's serverconfig directory.
PERMISSIONS AND SERVER ADMINISTRATION
The mod is server-authoritative, allowing server owners and administrators to control who can modify recipes.
By default, Recipe Editor access is available to:
- Players in Creative Mode
- Operators with permission level 2 or higher
The common configuration can be used to change editor access and the required operator level.
Granting items directly from the Item Book is more restricted and always requires either Creative Mode or operator permission level 2 or higher.
CUSTOM RECIPES
The editor supports custom:
- Shaped crafting recipes
- Shapeless crafting recipes
- Furnace recipes
- Blast Furnace recipes
- Campfire recipes
When viewing an existing recipe, saving it only creates a new custom recipe after its editable contents have been changed.
Tag ingredients are also supported.
To select an item tag as an ingredient, hold Left Ctrl while hovering over an occupied ingredient slot and select one of the item's available tags.
REMOVING AND RESTORING RECIPES
Default recipes can be removed and later restored.
After removing a default recipe, it can be selected from the Removed Recipes list and restored.
Custom recipes can also be removed, but removing a custom recipe deletes it permanently.
The Remove Recipe button is only available when a recipe is currently selected.
RESETTING RECIPE CHANGES
Server administrators can remove all custom recipes and restore all previously removed default recipes with:
/recipeeditor restore_all
Please note that this command does not reveal items that have been hidden.
HIDING ITEMS
Items can be hidden using the Recipe Editor.
Hidden items remain visible inside the Item Book with a "(Hidden)" marker, while their recipes are removed from the server recipe list and compatible JEI views.
IMPORTANT:
Hiding an item is persistent and destructive.
When an item is hidden, the mod can:
- Remove accessible matching item stacks
- Scan loaded chunks
- Remove matching placed block forms
- Prevent matching blocks from being placed
- Reject matching item entities
- Recheck online player storage
- Process offline player inventories and unloaded storage when they later become accessible
Revealing an item does NOT restore previously deleted item stacks or blocks.
Always make a world backup before using the Hide Item feature.
RECOMMENDED COMPANION MOD
Polymorph+ is recommended when custom crafting recipes use the same ingredients as another recipe.
Polymorph+ allows players to choose which recipe result they want when multiple recipes use the same ingredients.
When used on a multiplayer server, install the matching NeoForge version of Polymorph+ on both the server and clients.
LICENSE
Acidglow's Ingame Recipe Editor is licensed under the MIT License.
The complete license notice is included in released mod JARs.
