accelerium-1.2.0.jar
Curse Maven Snippet
What's new
✨ Added
XP Orb Merging (server-side)Nearby XP orbs fuse into a single bigger orb. XP is never destroyed — onlyconcentrated. Massive entity count reduction on mob farms and XP grinders.Configurable radius (default 2 blocks) and optional max orb value.
Item Drop Merging (server-side)Identical item drops stack together on the ground (vanilla only merges at0.5 blocks; now configurable up to 8). Respects stack limits, NBT and aconfigurable blacklist — enchanted gear and tools never merge.
Particle Spawn Culling (client)Particles no longer spawn beyond 64 blocks from the camera (configurable,16-256). Checked once at spawn — zero cost per frame. Works for vanillaand modded particles alike, and respects the toggle keybind.
Toggle keybind (client)Press O in-game to instantly pause/resume all Accelerium renderculling. Great for building near farms or debugging. Non-persistent bydesign — culling always starts ON.
F3 HUD upgradeNew lines: particle spawns blocked per second, and whether culling isactive or paused.
🐛 Fixed
Block entity occlusion culling was silently inactive since 1.1.0 (cachekey mismatch between writer and reader — BEs were never actually hidden).The F3 HUD "BE hidden" counter now reflects real work.
📦 Notes
New config files: accelerium-smartticking.toml andaccelerium-merging.toml (replaces accelerium-common.toml).
XP and item merging are fully server-side: vanilla clients benefit too.
Particle culling is purely cosmetic — it never touches gameplay mechanics.
No new mixins on the server side — zero compatibility risk withrendering mods.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

