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Accelerium

Occlusion culling, distance culling and smart entity AI ticking. More FPS on low-end hardware, Forge 1.20.1.
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accelerium-1.2.0.jar

File nameaccelerium-1.2.0.jar
Uploader
DreikslaDreiksla
Uploaded
Aug 26, 2026
Downloads
33
Size
38.2 KB
Mod Loaders
Forge
File ID
8742490
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:accelerium-1669201:8742490")

Learn more about Curse Maven

What's new

✨ Added

 

XP Orb Merging (server-side)Nearby XP orbs fuse into a single bigger orb. XP is never destroyed — onlyconcentrated. Massive entity count reduction on mob farms and XP grinders.Configurable radius (default 2 blocks) and optional max orb value.

 

Item Drop Merging (server-side)Identical item drops stack together on the ground (vanilla only merges at0.5 blocks; now configurable up to 8). Respects stack limits, NBT and aconfigurable blacklist — enchanted gear and tools never merge.

 

Particle Spawn Culling (client)Particles no longer spawn beyond 64 blocks from the camera (configurable,16-256). Checked once at spawn — zero cost per frame. Works for vanillaand modded particles alike, and respects the toggle keybind.

 

Toggle keybind (client)Press O in-game to instantly pause/resume all Accelerium renderculling. Great for building near farms or debugging. Non-persistent bydesign — culling always starts ON.

 

F3 HUD upgradeNew lines: particle spawns blocked per second, and whether culling isactive or paused.

🐛 Fixed

 

    Block entity occlusion culling was silently inactive since 1.1.0 (cachekey mismatch between writer and reader — BEs were never actually hidden).The F3 HUD "BE hidden" counter now reflects real work.

📦 Notes

 

    New config files: accelerium-smartticking.toml andaccelerium-merging.toml (replaces accelerium-common.toml).

    XP and item merging are fully server-side: vanilla clients benefit too.

    Particle culling is purely cosmetic — it never touches gameplay mechanics.

    No new mixins on the server side — zero compatibility risk withrendering mods.

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