AbyssalCraft

Explore the world of the dead, along with Dark arts and Lovecraftian horrors. Surpass the boundaries of sanity!

File Details

AbyssalCraft-1.12.2-1.11.0.jar

  • R
  • Apr 6, 2025
  • 13.76 MB
  • 32.3K
  • 1.12.2

File Name

AbyssalCraft-1.12.2-1.11.0.jar

Supported Versions

  • 1.12.2
  • Fixed a bug with Upgrade Kits only working once
  • Fixed an odd crash involving the Iron Wall enchantment
  • Increased the size of dead companions stored for the resurrection ritual to 20 (previously 5)
  • A message now displays when a ritual requires a sacrifice, and none is nearby
  • Crystallized Carbon, Carbon Clusters and Dense Carbon Clusters are now Crystallizer fuel
  • Added a config option that prevents the Mass Enchantment Ritual from being performed if a book has been merged in an Anvil
  • Added a warning message for ritual blocks not being in the same chunk
  • Spell Compendium now cycles all compatible scrolls for a Spell
  • Dark Offspring no longer make Ghast sounds on a random basis
  • Added a JEI category for all of the other ritual types
  • Added a sidebar index to the Necronomicon (for easier navigation)
  • Adjusted the height of the Spellbook GUI
  • Removed Ice and Fire compatibility for Gorgon immunity
  • Added config options for Shoggoth Biomass blocks
  • Randomized cooldown on Biomass blocks in Shoggoth Lairs (ensures spawn cap)
  • Fixed an odd startup crash with Thaumcraft
  • Dread Plague carriers are immune to radiation damage (from NuclearCraft and HBM)
  • Dread Plague carriers heal from radiation damage if Hardcore Mode is enabled
  • The Floating spell keeps you air-bobbing better now
  • The ritual for creating Dreadlands Infused Powerstone now requires the Dreadlands necronomicon
  • Resticted the potion cloud created from the plagues
  • Added a config option to disable potion cloud creation
  • Merged the Item pickup blacklists into a single one
  • J'zahar and Shoggoths are radiation-resistant
  • Fixed plague resistances on helmets
  • Ethaxium Helmet now provides resistance to both plagues
  • Added support for using any fluid container for Transmutator fuel
  • Fixed crafting recipes with fluids as ingredients
  • Added a Spirit Altar (controls surrounding Spirit Item paths)
  • Improved the movement of Spirit Items yet again
  • Added a ritual for creating a Spirit Altar
  • Added Transformation Rituals (items/blocks on pedestals get replaced)
  • "Raw" Ethaxium is created through a ritual (instead of the Transmutator)
  • Removed the "Display Routes" and "Toll The Bell" Spells (obsolete)
  • Desaturated a lot of Dreadlands-related block textures
  • AbyssalCraft mobs (that can) will spawn wearing enchanted armor and weapon if 'Hardore Mode' is enabled
  • Cha'garoth, Sacthoth and J'zahar now passively regenerate their health (configurable)
  • Altered the Item particle for rituals