File Details
AbyssalCraft-1.12.2-1.11.0.jar
- R
- Apr 6, 2025
- 13.76 MB
- 32.3K
- 1.12.2
File Name
AbyssalCraft-1.12.2-1.11.0.jar
Supported Versions
- 1.12.2
- Fixed a bug with Upgrade Kits only working once
- Fixed an odd crash involving the Iron Wall enchantment
- Increased the size of dead companions stored for the resurrection ritual to 20 (previously 5)
- A message now displays when a ritual requires a sacrifice, and none is nearby
- Crystallized Carbon, Carbon Clusters and Dense Carbon Clusters are now Crystallizer fuel
- Added a config option that prevents the Mass Enchantment Ritual from being performed if a book has been merged in an Anvil
- Added a warning message for ritual blocks not being in the same chunk
- Spell Compendium now cycles all compatible scrolls for a Spell
- Dark Offspring no longer make Ghast sounds on a random basis
- Added a JEI category for all of the other ritual types
- Added a sidebar index to the Necronomicon (for easier navigation)
- Adjusted the height of the Spellbook GUI
- Removed Ice and Fire compatibility for Gorgon immunity
- Added config options for Shoggoth Biomass blocks
- Randomized cooldown on Biomass blocks in Shoggoth Lairs (ensures spawn cap)
- Fixed an odd startup crash with Thaumcraft
- Dread Plague carriers are immune to radiation damage (from NuclearCraft and HBM)
- Dread Plague carriers heal from radiation damage if Hardcore Mode is enabled
- The Floating spell keeps you air-bobbing better now
- The ritual for creating Dreadlands Infused Powerstone now requires the Dreadlands necronomicon
- Resticted the potion cloud created from the plagues
- Added a config option to disable potion cloud creation
- Merged the Item pickup blacklists into a single one
- J'zahar and Shoggoths are radiation-resistant
- Fixed plague resistances on helmets
- Ethaxium Helmet now provides resistance to both plagues
- Added support for using any fluid container for Transmutator fuel
- Fixed crafting recipes with fluids as ingredients
- Added a Spirit Altar (controls surrounding Spirit Item paths)
- Improved the movement of Spirit Items yet again
- Added a ritual for creating a Spirit Altar
- Added Transformation Rituals (items/blocks on pedestals get replaced)
- "Raw" Ethaxium is created through a ritual (instead of the Transmutator)
- Removed the "Display Routes" and "Toll The Bell" Spells (obsolete)
- Desaturated a lot of Dreadlands-related block textures
- AbyssalCraft mobs (that can) will spawn wearing enchanted armor and weapon if 'Hardore Mode' is enabled
- Cha'garoth, Sacthoth and J'zahar now passively regenerate their health (configurable)
- Altered the Item particle for rituals