File Details
AbyssalCraft-1.9.4-1.9.3.10-FINAL.jar
- R
- Jan 25, 2017
- 12.87 MB
- 8.7K
- 1.9.4
File Name
AbyssalCraft-1.9.4-1.9.3.10-FINAL.jar
Supported Versions
- 1.9.4
- Demon Animals now starts spreading fire if they get in contact with any source of fire
- Something happens if you use Shears on Evil Animals
- Improved the rendering of the Visage of The Depths overlay (should fix any rendering issues regarding it)
- A fully usable ritual formation no longer generates along with the Temple of J'zahar (you have to do the Necronomcion part)
- Applying the Coralium and Dread enchantments through rituals works now
- Improved cave and ravine generation in the Abyssal Wasteland and the Dreadlands
- Caves and ravines now generate in the Dark Realm
- Reduced the amount of smoke Shadow mobs emit while inside the Dark Realm
- Shadow mobs (and Lesser Shadow Shoggoths) are all translucent
- When a Lesser Shoggoth spawns a child, the child will be of the same type as the parent
- Added a config option for setting whether or not Lesser Shoggoths should have a chance of spawning in the Overworld
- Added Crystal Fragments (even smaller pieces of Crystallized Elements)
- Set proper map colors for the various blocks
- Shadow mobs now have a chance of spawning in all Darklands biomes (but they're still more common in the mountains)
- Changed some internal code for the Essence of The Gatekeeper Item Entity (fixes crashes with Extra Utilities 2)
- The Dreadlands Grass now has the correct bottom and particle texture
- Mob spawning in the Dreadlands should be more frequent, while mob spawning in the Abyssal Wasteland should be a bit less frequent
- Lesser Shoggoths no longer spread a layer of ooze below the layer they've already spread
- Changed the color palette for the Darklands biomes (now uses a indigo-esque color instead of the previous purple)
- Made the color of the various Darkstone blocks a shade bluer
- The foliage color in the Abyssal Wasteland now matches the color of the Fused Abyssal Sand
- Removed the random blindness from the Darklands biomes
- Lowered the height at which Items placed on Altars/Pedestals are rendered
- Updated a bunch of pictures in the Necronomicon (anything involving either Darkstone or the Darklands)
- Remnants no longer say 2 insults at once, and no longer tell you they're busy when you initialize a trade with one
- Added an API hook to enable Gateway Keys to function in any dimension registered there
- The Darklands Oak and Dreadlands Tree are less randomized, and taller in general
- Increased the amount of Darklands Oaks that generate in Darklands Forests
- Replaced the Darklands Oak Log texture with a different animation and darkened both the Log and Plank textures
- The Ritual of Fertility now also targets Rabbits
- Added a config option to change the opacity of the overlay displayed when wearing the Visage of The Depths