AbyssalCraft

Explore the world of the dead, along with Dark arts and Lovecraftian horrors. Surpass the boundaries of sanity!

File Details

AbyssalCraft-1.9.4-1.9.3.10-FINAL.jar

  • R
  • Jan 25, 2017
  • 12.87 MB
  • 8.7K
  • 1.9.4

File Name

AbyssalCraft-1.9.4-1.9.3.10-FINAL.jar

Supported Versions

  • 1.9.4
  • Demon Animals now starts spreading fire if they get in contact with any source of fire
  • Something happens if you use Shears on Evil Animals
  • Improved the rendering of the Visage of The Depths overlay (should fix any rendering issues regarding it)
  • A fully usable ritual formation no longer generates along with the Temple of J'zahar (you have to do the Necronomcion part)
  • Applying the Coralium and Dread enchantments through rituals works now
  • Improved cave and ravine generation in the Abyssal Wasteland and the Dreadlands
  • Caves and ravines now generate in the Dark Realm
  • Reduced the amount of smoke Shadow mobs emit while inside the Dark Realm
  • Shadow mobs (and Lesser Shadow Shoggoths) are all translucent
  • When a Lesser Shoggoth spawns a child, the child will be of the same type as the parent
  • Added a config option for setting whether or not Lesser Shoggoths should have a chance of spawning in the Overworld
  • Added Crystal Fragments (even smaller pieces of Crystallized Elements)
  • Set proper map colors for the various blocks
  • Shadow mobs now have a chance of spawning in all Darklands biomes (but they're still more common in the mountains)
  • Changed some internal code for the Essence of The Gatekeeper Item Entity (fixes crashes with Extra Utilities 2)
  • The Dreadlands Grass now has the correct bottom and particle texture
  • Mob spawning in the Dreadlands should be more frequent, while mob spawning in the Abyssal Wasteland should be a bit less frequent
  • Lesser Shoggoths no longer spread a layer of ooze below the layer they've already spread
  • Changed the color palette for the Darklands biomes (now uses a indigo-esque color instead of the previous purple)
  • Made the color of the various Darkstone blocks a shade bluer
  • The foliage color in the Abyssal Wasteland now matches the color of the Fused Abyssal Sand
  • Removed the random blindness from the Darklands biomes
  • Lowered the height at which Items placed on Altars/Pedestals are rendered
  • Updated a bunch of pictures in the Necronomicon (anything involving either Darkstone or the Darklands)
  • Remnants no longer say 2 insults at once, and no longer tell you they're busy when you initialize a trade with one
  • Added an API hook to enable Gateway Keys to function in any dimension registered there
  • The Darklands Oak and Dreadlands Tree are less randomized, and taller in general
  • Increased the amount of Darklands Oaks that generate in Darklands Forests
  • Replaced the Darklands Oak Log texture with a different animation and darkened both the Log and Plank textures
  • The Ritual of Fertility now also targets Rabbits
  • Added a config option to change the opacity of the overlay displayed when wearing the Visage of The Depths