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Abstract RPG

Burn, destroy, tear apart and annihilate hordes of enemies using an impressive arsenal of weapons with your friends or solo. Travel through dimensions, loot, defeat bosses, explore magic and technology

File Details

AbstractRPG-mc1.12.2-1.33.jar

  • B
  • Dec 7, 2024
  • 80.17 MB
  • 1.8K
  • 1.12.2
  • Forge

File Name

AbstractRPG-mc1.12.2-1.33.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:abstract-rpg-1071226:5969821")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

//fixed and done things //translate may no accurate

----the lead battery becomes available only from Everfrost (is this how it should be?) and in terms of power, electric tools are like weapons from the Upper World

----What's with the dupe with an assembly table and an industrial mixer?

----change the crafting of the Bouncing Arrow to a simpler and more logical one

----tools break the wrong blocks

----initial seaming hooks

----efficiency is not superimposed on power tools

----tree chopping mode is too long + add foliage

----it seems item charger uses the wrong max energy value in the interface

----a bug with crafting or displaying mana bottles

----some mobs didn't have souls

----crash when entering the research table (research kit) immediately after selecting a study

----kits don't fall off the research table

----the contained items do not fall out of the mechanisms

----there is no research reset button

----Spawn of flying mobs in overworld is infuriating

----edit the position of the roll in gui

----magic armor has no crafting

----in the assembly table, the slots are f***** mixed up

----ender leech is not working

----reduce the life, number and speed of blubber

----Spawn mobs infuriate everywhere. make a more pronounced swarm, warn it, and label it as that. remove the passive spawn. significantly increase the delay between swarms. (at least 3 times)

----Make a jump at the end of all the hooks

--make crafting most consumables cheaper and easier

----remove the decayer console output

----significantly reduce the cost of detectors and the block placers

----remove moonshroom and gnater from the game (and fix the light check)

----a new way to find yeast

----the soul is not captured in a soul stone previously used in crafting, or there is some kind of problem with the soul of a villager

----check the work of the sacrificial altars

----no permission to use /arpg info

----why the generator is not working ----check whether TileCalibrationBundle (attraction range speed, etc., is synchronous with the client)

----repair staff of witherdry

----crackable frozen bricks break easily

----make mana generation from enchantments smaller

----added the ability to use grenades on a separate button

----make mana particles larger (min. size)

----more seeds from ice flower and faster cultivation

----craft capsules and cryogranate are cheaper

----the sacrificial altar is not placed on the client when pulled out by a funnel

----spell rod is not working correctly

----more capacity of the sphere

----Make a magical soul for a witch, a summoner and a terrible summoner

----mass purchase

----the effect of immunity to freezing (+ for a few seconds after release)

----more torches and rosin and cones from barrels

---- and what bosses can you summon anywhere?

---- snowflakes don't stack up it pisses me off

----redo the license to clearly define Vivern and match nicknames on each platform

-- return the swarm to the end

----make ProcessMessage everywhere on the server, if it worked

----since version 1.10, dimensions start with id 100 and are now defined as Surface World

----erratic bullet is not craftable

---- the minigun is not enchanted

---- the forge is bugged and does not give off energy

----the production of consumables should be almost as fast as the purchase

Aurora is not rendering???

----then remove the boss's debug summoning

----Ghost arrows (multishot, infinity) do not deal damage and do not do special effects

----changed the crafting frame of the Toxicomania portal and the frequency of occurrence of frozen debris

----cryo destroyer does not focus on efficiency + check other tools

----breaking frozen mobs with ice breaker is some kind of imbecile

----a bug with rain under glass

----change the crafting of arsenic tools

----make clean weather rockets cheaper

----vicious arrows don't work

----to make aluminum significantly energy cheaper

----increase the chances of plant fiber falling out + increase the duration of fiber bandage

----Toxinium armor: too much weld

----reduce the cost of conifer rosin

----do the generation of piles of electronics + in the laboratory too

----Swarm in the dungeon less often

----an underground driller is less common

----wrap the entire updateAllSounds() method

----limit on the number of symbionts at the same time

----chests in the mine are 30% more frequent / frequency depends on the floor

----the mixer does not accept objects

----add a dolerite key recipe

----added a way to purchase StingerBolts

----changed the random of chests

----reduce the cost of a dolerite key

----a bug with the replacement of chests with onyx

----keys are no longer spent on already opened chests

----underworld digger will not spawn (make SWM save after death)

----shells do not stack with frames and chests with id 0

----the web hook does not drop out

----the eyelight prospector does not consume ammo

----reduce RF requirements for high-level tools

----Add very long underwater breathing and night vision potions

----add a method for brewing underwater breathing from aquatics

----bug with statera

----ichor shower could not be obtained

----Vine chops did not spawn

----added swarmeter

----make a new way of mining whey starter and Yeast

----lab plating does not have crafting

----flour does not craft + add oredig

----empower at cost of the experience

--nexus cap receives player damage (TEAMS)

----added instant stop of the elytra mode

----blow hole ammunition 8 by piece

----bubble fish 100% stabilization

----hide the comfortability

----hydraulic shotgun clip ammo kind is not shown

----coral bullets are not working (TEAMS)

---- the kraken is disappearing

----to make the instancer transfer peaceful mobs

----make: bubble fish special - does not use feed

----clear rocket does not work in overworld

----some kind of conclusion: [13:41:36] [Netty Local Client IO #0/INFO] [STDOUT]: [com.Vivern.Arpg.network.PacketInfluenceToClients:client:46]: client

----fixed mining lasers not effective on some blocks

----fix generation in stormledge

----make the Electrofern Wastelands biome less frequent

----added Team Banner

--void spell rod particles are not displayed correctly

----fixed some errors

---- the aquatic nugget does not have crafting

----stormsteel ore can only be crushed

----cheaper plasma railgun bolts

--wind arrow is not working

--ophanim is too easily killed by high damage to the center

----make paraffin extraction easier

----added biofiltering module

----empower vltrident

----remake the way the items drops from bosses

----where to get body warmer

----simplify the crafting of a plasma pistol

--biofiltering module is not working (the priority is not the same)

----a joke - an error in an industrial mixer when trying to stuff 2 output items into 1 free slot

--Stunning cloud eater dodges

--mixer sounds for no reason

--Give more drop from celestial creatures and storm dungeons

--fix already password-protected candles accept a new password???

--does absorption totem not work in multiplayer?????

--finish the translation

----ophanim goes beyond the world

----fix long fractions