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Ab's Server Tool

A lightweight Fabric server-side statistics mod that uses vanilla player statistics to provide playtime, deaths, daily/weekly activity, and block placement data.
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Ab's Server Tool 0.3.0 (NeoForge)

File nameabsservertool-neoforge-0.3.0+26.2.jar
Uploaded
Sep 20, 2026
Downloads
7
Size
90.5 KB
Mod Loaders
NeoForge
File ID
8931479
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:abs-server-tool-1704372:8931479"

Learn more about Curse Maven

What's new

Changelog

0.3.0

  • Add Fabric and NeoForge 26.2 server artifacts using a shared statistics core.
  • Add NeoForge command, lifecycle, snapshot, and protocol-v2 integration.

0.2.4

  • Exclude online Carpet EntityPlayerMPFake instances from all statistics.
  • Detection uses the Carpet fake-player entity type, not player-name prefixes.

0.2.3

  • Leaderboards include all players with loaded vanilla statistics, including players currently offline.
  • Offline names are resolved from the server user cache when available.

0.2.2

  • Leaderboards now include only currently online players; offline players remain available for historical snapshot calculations.

[0.2.0] - 2026-09-20

Changed

  • Migrated placement statistics to vanilla minecraft:used BlockItem statistics.
  • Removed the custom placement statistic and placement Mixin.
  • Added persistent daily vanilla-stat snapshots, DAU/WAU, daily/weekly metrics, and V2 networking.
  • Added Overview, Trend, and nine time-range leaderboard types.

[0.1.1] - 2026-09-19

Added

  • Persistent total and ISO-week block-placement leaderboards.
  • Fabric 26.2 custom statistics, Global Data Attachment storage, and retention.
  • Optional protocol v1 networking for the NeoForge AbsMod client.
  • Request validation, rate limiting, configuration compatibility, and FakePlayer filtering.

[0.1.0] - 2026-09-17

Added

  • Server-side playtime and death leaderboards.
  • UUID-based offline statistics reading with online-player override.
  • Pagination, sorting, caching, malformed-file handling, and fallback player names.
  • Minimal successful block-placement hook and placement service scaffold.