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abnormalities.jar

you will not enjoy your stay. (horror mod)
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abnormalities-0.0.5.jar

File nameabnormalities-0.0.5.jar
Uploader
axollenaxollen
Uploaded
Jul 23, 2026
Downloads
42
Size
413.0 KB
Mod Loaders
Forge
File ID
8491434
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:abnormalities-jar-1610929:8491434")

Learn more about Curse Maven

What's new

skinwalker changes

  • skinwalker system completely reworked (old entity classes removed, ANY mob can be a skinwalker now)
  • added skinwalker curing (feed em, trade with em, give em bread), which turns any skinwalker into a normal mob
  • skinwalkers now spawn with 1-3 normal decoy mobs (sneaky)
  • added /abnorm_callevent skinwalkerSpawns
  • skinwalkers now move at proper speed (0.25 config default, was 0.12)
  • more disguise types added (zombies, creepers, spiders, bees, donkeys, goats, etc)
  • reputation system finally does something (looking at nurs = -rep, curing skinwalkers = +rep, xYz stuff = rep)

nur changes

  • nur is now 4x faster (good luck)
  • nur jumps over blocks now
  • nur breaks blocks in front of it, not just at its feet
  • nur breaks through ceilings, wont break blocks with water/lava above
  • nur does tower AND bridge at the same time
  • /kill actually works on nurs now
  • replaced blind 5x5 block sweep with hitbox-collision based scanning (only breaks blocks actually blocking the nur)
  • nur always pushes toward player, no more standing idle when close
  • nur only jumps on actual obstacles, no more spam jumping on flat ground
  • bridge only fills real gaps (2+ blocks down), not 1-block steps
  • nur forces your head to face it every 3 seconds while chasing (terrifying)

k3w changes

  • k3w deals 5 hearts instead of 2.5
  • k3w now echoes your chat messages after followTime delay (creepy)
  • k3w undo radius increased from 1 to 3 blocks

xyz changes

  • xyz no longer translucent against clouds (entityCutoutNoCull instead of entityTranslucentEmissive)
  • xyz failure time skip is now per-player, not dimension-wide
  • xyz now requests nearby blocks instead of a fixed purple item tag (biome-aware, always achievable)
  • xyz silk touch blacklist - wont request blocks that need silk touch (ores, glass, ice, grass, etc)
  • xyz no longer floats on grass (spawns at ground level, uses canBeReplaced validation)
  • max requested items bumped to 32 config default

misc changes

  • time acceleration is now per-player (doesnt mess up everyone else's day/night)
  • time snaps back to original day when chase ends (no more permanent time skip)
  • time acceleration is 100x instead of 20x (way scarier)
  • replaced k3w's two split uuid data params with single optional_uuid
  • fixed billboard renderers using player instead of camera entity
  • count the knocks no longer spawns a creeper (movement check just ends the event)
  • highrepgateevent and lowrepgateevent are now live (were dead arg bait, now functional at high/low rep)
  • low rep event (anomaly_stops_hiding) no longer runs forever (auto-stops after 20 seconds)

config changes

  • all 4 dead config keys finally do something (horror.enabled, hostilityFactor, approachSpeed, detectionRange)
  • renamed crashOnDeath to kickOnDeath
  • renamed crashOnCatch to kickOnCatch

bug fixes

  • fixed chunk leak when skinwalkers get /kill'd
  • fixed nbt load crash
  • fixed skinwalkers detecting players across dimensions
  • fixed global time acceleration
  • fixed k3w clones accumulating infinitely after cooldown
  • fixed xyz drop delivery never working
  • fixed rare crash when nur horror cycle and entity removal conflict
  • fixed count the knocks memory leak on wrong answer

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