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abnormalities.jar

you will not enjoy your stay. (arg mod)
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abnormalities-0.0.7.jar

File nameabnormalities-0.0.7.jar
Uploader
axollenaxollen
Uploaded
Aug 2, 2026
Downloads
31
Size
1.0 MB
Mod Loaders
Forge
File ID
8564682
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:abnormalities-jar-1610929:8564682")

Learn more about Curse Maven

What's new

YOU CAN CONFIG ENTITIES' BEHAVIOURS WITH EITHER THE COMMAND /abnorm_config OR WITH A CONFIG MOD!

new entity: it "the condition"

  • flat 2D black silhouette that spawns at night
  • stare at it to win (stand within 5.5 blocks, unbroken eye contact for 4 seconds)
  • it freezes when you look at it, advances when you don't
  • steals inventory items when it passes through you (1 stack, 2 if you're close and looking away)
  • 3 steals = punish (KICK/CRASH/NONE configurable)
  • 12fps choppy walking animation (quantized limb swing)
  • billboard-style rendering facing camera, 6-part flat model matching Blockbench export
  • spawns at high reputation only (rep >= 1200)
  • unkillable (only bypasses_invulnerability/projectile/explosion damage)
  • win gives +40 rep and broadcasts <it> you chose to see me. to all players

new entity: him "the nightmare you should not have found"

  • player-like survivor that bridges and towers at you exactly like a player
  • pain_collapse death animation with dialogue lines
  • boss variant every 10 kills (60hp, bow attacks, fog, boss bar)
  • boss does a random "boss call" on spawn (nurs / it / 3 extra hims / the tally event)
  • spawns at low reputation only (rep <= 999)
  • config: spawn weight, rep max, punish mode

new system: v1s1t "the in-law"

  • home invasion gift giver, never renders
  • stages 0-3, advances every 3 visits
  • stage 0: flowers in chests/near bed
  • stage 1: food gifts (bread, cookies, berries)
  • stage 2: rotate stairs, move torches, better food
  • stage 3: break torches near bed, low rep = silent nur spawn
  • config: enabled, check interval, visit days, stage up

new system: hush "the hush"

  • all loaded mobs within range freeze and stare at you
  • new mobs entering range during active event also freeze
  • rotation set directly (bypasses noAI)
  • config: enabled, weight, duration, range, cooldown

new system: w4k3 "wake displacement"

  • wake up 60-70 blocks from bed with no notification
  • 1 in 3 chance per sleep
  • one-tick deferred teleport
  • config: enabled, distance, chance

new system: m1n3r "the miner"

  • underground tunnel digger, spawns when player at Y<=0 in dark
  • carves 1x2 tunnel toward player with dig sounds
  • torches every 4 blocks, stops on bedrock/chests
  • 5% dummy nur at tunnel end
  • config: enabled, weight, max tunnel length, dummy nur chance

new system: l3ns "the lens"

  • screenshot figure appears in F2 screenshots
  • draws dark humanoid silhouette + white eyes directly into NativeImage
  • night or dark only, 1 in 8 chance
  • config: enabled, chance, cooldown

new system: 1ull "the lure"

  • music box that draws you in (80-block audible range)
  • spawns 40-80 blocks away at night
  • approach within 12 blocks = relocate twice, 3rd time = hunt then punish
  • config: enabled, weight, cooldown, punish mode

new system: m1sl4y "misplace"

  • inventory gaslighting, swaps slots or shrinks stacks
  • every 200 ticks, 1 in 600 chance
  • never during vr9p
  • config: enabled, weight

new system: 0th3r "other"

  • fake player in tab list with yellow join/leave message
  • name one character off from real player
  • persists 100-240 ticks
  • config: enabled, weight, cooldown

new system: fake achievements

  • fake black achievements (toast only, never in real menu)
  • 15 spooky names, pure black concrete icon
  • config: enabled, cooldown

new system: chat disabled

  • curse locks chat with fake Forge error
  • rep <= 900 only, 300-600 ticks random
  • config: pool cooldown

new system: sister "the warning spirit"

  • tab list entry with void skin face icon
  • joins during days 0-6, stays for configured days
  • warns before kicks

new command: /abnorm_config

  • lists all config values (recursive flatten)
  • /abnorm_config <key> shows one value
  • /abnorm_config <key> <value> sets live + saves to disk

nur improvements

  • distance speed scaling: 1.8 * min(maxMult, 1 + dist/ramp)
  • at 10 blocks = 2x, 50 blocks = 6x, 90+ = 10x
  • block-breaking sweep scales with speed too
  • NBT save/load for chase state (persists across restarts)
  • safe teleport using heightmap

k3w improvements

  • crash sequence uses tick counter (sounds + kick deferred properly)
  • door opening (scans 3x3x3, opens doors and trapdoors)
  • flying activates when target is >2 blocks above
  • crash guard prevents re-trigger on subsequent hits

skinwalker improvements

  • approach speed is now a multiplier (default 1.0, was 0.25 = too slow)
  • transform rep drain moved after nur null check

whisper improvements

  • all whisper messages now YELLOW+ITALIC (were DARK_GRAY)

vr9p improvements

  • stargazed variant: rare, fast (10 tick switches), strict (instant punish on look/swing/slot)
  • normal semantics: STOP = must not move, CONTINUE = free
  • nur sound plays on punish, kick deferred 10 ticks so it's audible
  • all end paths call stopAmbience
  • cooldown off-by-one fixed

config changes

  • /abnorm_config command for live editing
  • vr9p and vr9pStargazed onPunish both default to NONE
  • all new systems have their own config sections
  • hush, w4k3, m1n3r, l3ns, 1ull, m1sl4y, 0th3r, fakeAch all configurable

bug fixes

  • it renderer UV mapping fixed (6-part Blockbench model, correct UV regions)
  • it upside-down rendering fixed (Blockbench Y-down to Minecraft Y-up conversion)
  • it dual spawn fixed (bossCall + natural spawn deduplication)
  • it dialogue color changed from GRAY to white
  • 1ull bell sound volume fixed (was 0.8 = 13 blocks, now 5.0 = 80 blocks)
  • k3w crash sequence timing fixed (was all same tick, now properly deferred)
  • skinwalker approach speed was 25% of animal speed (now 100% default)
  • rep drain on failed skinwalker transform fixed
  • whisper color updated to yellow italic
  • old mod jar versions cleaned from modpack instances
  • vr9p ambience stops on all end paths
  • connection null checks in all deferred tasks
  • rep saves throttled to once per 5 seconds

known caveats

  • CRASH mode uses mc.stop(). game closes after saving. keep at KICK unless you want hardcore.
  • singleplayer/LAN/e4mc/essential and 2-4 player focus, didn't test for 20+ players
  • grace period gates natural spawns only (admin commands bypass it)
  • horror events also gated by grace period
  • "it" texture may need touch-up (was designed for billboard, now mapped to 6-part model)
  • stargazed vr9p is intentionally brutal (rare variant, instant punish)

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