This Project has been discontinued. As of now there are no plans for further updates.
For this to work you need the Origins and Extra Origins Mod.
Versions 0.6.2 and -10 respectively, or higher are required.
Keep in mind that Extra Origins requires Pehkui version 1.9.0-21w10a or higher.
As for datapack version beta.0.17.0 I can't say the required versions for sure, just use the newest possible.
This is a Datapack, not a Mod. (Guide on installing a Datapack at the bottom of the page.)
Origins:
(This Power list is always up-to-date with the newest version of the datapack.)
Draconic
- Immune to Poison and Hunger effects
- Has natural Wings (Elytra)
- Has natural Armor
- Can breathe 3 fireballs as a power
- Can Roar (Cosmetic)
- Has the ability of Powerd Flight, meaning you can use your forward key to move forward in the air while gliding at the expense of some food
- Can not use Shields
- Has Claustrophobia
- Needs more Energy
- Takes 6 times the amount of damage from spectral arrows
- Is weaker in cold Biomes
- Can only eat meat
Phoenix
- Has the Powerd Flight ability
- Immune to Poison and Hunger effect
- Has Natural Wings
- Is immune to fire (can still be set on fire)
- When on fire it sometimes sets other entitys on fre when meele attacking
- Can set itself on fire for 20 seconds with a 40 seconds cooldown
- Can toggle flame particles when flying (Cosmetic)
- Last block you stood on will be your respawn point, resets if you die in water or lava. Does not work in the end dimension.
- Allergic to water
- Can only wear light armor
- Can't use shields
- Can't get the invisibility effect
Lizardon
- Has the "Lifecycle" ability where you get different powers depending on how long you've already survived
- On the beginning of your lifecycle you are half as tall as a normal player and grow every 40 minutes until you have reached normal player height after 120 minutes (6 minecraft days)
- On the beginning of your lifecycle you have 4 hearts less than a normal player, every 40 minutes you gain 2 hearts until you have the same amount as a normal player after 120 minutes
- For the first 40 minutes of your lifecycle you are nearly twice as fast as a normal player, this effect gets weaker ones you reach minute 40 and is completely gone on minute 80 of the lifecycle
- Until minute 80 of your lifecycyle you can climb blocks
- After minute 40 of your lifecycle you do 2 hearts more damage to players with the same origin who have less than 40 minutes of their cycle complete
- After minute 60 of your lifecycle you have developed an immunity to poison
- After minute 80 of your lifecycle you can sometimes deal more damage to people when hitting them and also inflict them with a short poison and wither effect
- After minute 120 of your lifecycle you can turn invisible by sneaking
- Your lifecycle resets when you die
- You swim a bit faster
- You can only eat meat
- You get slower and weaker in cold biomes
Cyclops
- Is bigger than a normal Player
- Has more hearts than a normal Player
- Deals more damage
- Immune to fire damage
- Needs more Energy
- Can't use ranged weapons
- Other things than meat restore less hunger
Kobold
- Has an additional inventory with 9 slots
- Is smaller than a normal Player
- Is faster than a normal Player
- Can turn invisible causing exhaustion
- Has 3 less hearts
Beast
- Is bigger than a normal Player
- Has more hearts than a normal Player
- Deals more damage
- Can use an action to leap forward and slightly in the air
- Sometimes deals additional damage and gets hunger restored when hitting an entity
- Can only eat Meat
- Armor is less effective
- Is classed as a beast
Wendigo
- Intimidates non-beast Players near it, giving them weakness
- Deals more damage
- Sometimes deals additional damage and gets hunger restored when hitting an entity
- Becomes almost invisible when sneaking
- Can convert 40 levels into a hunting ground, an area with a 100 block radius in which Wendigos get strength and speed. Other beast players get notified if they are in a hunting ground
- Gets weakness around campfires
- Can only eat meat
- Can not use shields
- Can not wear more than chainmail armor
- Is classed as a beast
Siren
- Can only breathe underwater
- Sometimes deals additional damage and gets hunger restored when hitting an entity
- Can activate an Ability which gives it strength, slowness 2 and pulls every living entity in range towards it (Like a siren singing). Players can resist to getting pulled by wearing leather helmets.
- Can see underwater
- Can break blocks underwater faster
- Can swim faster
- Does not sink in water unless sneaking
- Is extremely slow on land
- Can only eat meat
- Is classed as a beast
Banshee
- Can release a scream which gives every player nearby not wearing a leather helmet weakness, nausea and slowness for 10 seconds. Can also destroy glass in an area of 16x13x16 if it is enabled via the command: /scoreboard players set #bansheeblockdamage mysticdata 1
- Intimidates non-beast Players near it, giving them weakness
- Can turn invisible causing exhaustion
- Has translucent skin
- Gets damage in daylight if not invisible
Faun
- Is faster than normal players
- Can use sugarcane as a pane flute producing sounds depending on how high its held
- Can use its pane flute to cast magical music spells with each note having a score which is added upon the total once the power gets activated and after a certain time the resulting score being responsible for the type of spell casted
- Can make a "Song Book" by writing "Song Book" in an empty book and quill. A Song book includes every magical music spell
- Can't eat meat
Magical music spells:
Radius: 16 blocks
Song of inspriration:
Gives all within radius haste 1, strenght 1 and speed 1
Duration: 5 minutes
Cost: 12 levels
Note Score: 60-70
Song of intimidation:
- Gives others within radius weakness 2
- Duration: 20 seconds
- Cost: 8 levels
- Note Score: 100-110
Song of psychic stress:
- Gives others within radius nausea 2 and blindness 1
- Duration: 10 seconds
- Cost: 10 levels
- Note Score: 45-55
Song of Happy Dance:
- Gives all within radius luck 2 and speed 1
- Duration: 5 minutes
- Cost: 5 Levels
- Note Score: 80-90
Dog flute:
- Summons a wolf
- Cost: 5 levels
- Note Score: 20-30
Bird Intimitation:
- Summons a parrot
- Cost: 3 Levels
- Note Score: 120-130
Automaton
- Can use (char)coal to replenish food which can also be administered by other players.
- Can toggle between different operating modes which change how fast one can run, mine blocks, can properly attack and loses energy.
- Can in mode 0 give momentum to minecarts its riding.
- Immune to fire (not lava) damage.
- Can not be set on fire.
- Is immune to many environmental dangers.
- Can get one of 5 different malfunctions which hinder the player in a specific way and require different resources to fix.
- Can not eat normal food.
- Should it run too long on the highest possible mode it will explode.
- Potency of healing and harming effects are halved.
Copper Guard
- Has a passive food replenishment if in the overworld.
- Makes as entity damaging shockwave upon landing after falling more than 8 blocks.
- Has 25 hearts.
- Immune to fire (not lava) damage.
- Can not be set on fire.
- Is immune to many environmental dangers.
- Has naturally 2.5 armor bars.
- ! Is 3 times the size of a player with corresponding attributes like speed, mining speed, reach, jump height, etc. changed accordingly. !
- Can not eat normal food.
- Can not interact (right click) entities.
- Can not sprint.
- Can not swim or use elytra's.
- Potency of healing and harming effects are halved.
- Can be disabled to select by running the command "/scoreboard players set #copper_guard_no mysticdata 1" and to re-enable "/scoreboard players set #copper_guard_no mysticdata 0"
Golem
- Has naturally 2.5 armor bars.
- Immune to fire (not lava) damage.
- Can not be set on fire.
- Is immune to many environmental dangers.
- Has a passively regenerating magical recourse which it can actively use to replenish food,
- Can use clay balls with its magic to regain health,
- Can use its magical resource for a magic surge which can apply different effects.
- Has 5 hearts more than a normal player.
- Gets hurt by water blocks if not being fully covered in some form of armor.
- Deals a bit more damage.
- Should its magical resource drop to 0 its starts to take damage.
- Can not eat normal food.
- Can not sprint.
- Can not swim or use elytra's.
- Potency of healing and harming effects are halved.
W.I.P. (Work In Progress) Origins
W.I.P Origins are very unstable in terms of which powers they have and what these powers will do. Because of this I wont update which abilities they have on this page and they are only obtainable via the Command /origin set (Playername) origins:origin mysticorigins:(origin_name).
(none)
Removed Origins
Dwarf (only available from version beta.0.9.0 till version beta.0.9.8 )
Installation Guide for Datapacks
Singleplayer
1. Go into the Singleplayer menu.
2. Select the world and press "edit"
3. Click on "Open World Folder".
4. Open the "datapacks" Folder.
5. Put the zip file in there.
6. Installation complete.
Multiplayer / Server
1. Open the world folder of the World that you want the datapack in.
2. Open the "datapacks" folder.
3. Put the zip file in there.
4. Restart the Server or type the command /reload in chat. (For this kind of datapack a restart is required)
5. Installation complete.
Somehow ended up in a partnership with Kinetic Hosting, so I guess if you need a server here's a discount for ya. Code: BluestoneBot
Also an affiliate link to their page if you want to support this project: https://billing.kinetichosting.net/aff.php?aff=48
Want to give feedback? You can join the Discord server for updates: https://discord.gg/ax9uqdPVVf
(The Discord server is currently inactive.)