Create: Optimization
Instead of checking across all rendered chunks across the whole world, the code now only looks where players actually are or if that chunk is forcefully loaded. If a Create machine is running in a loaded chunk but no one is there, it doesn't waste CPU cycles checking it until a player gets close.
This also has an advanced entity culling system to help increase performance especially with contraptions and items .etc
You can use this mod in your modpack
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