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  • Minecraft
  • Data Packs
Spore: Naturally Blended Structures logo

Spore: Naturally Blended Structures

  • By
    ValunthirValunthir
This is a simple datapack that re-adds some naturally spawned structures from the Spore mod - BUT it attempts to naturally blend them into the environment with natural blocks and structure voids. Includes the relevant natural spawns per structure as well.
Total Downloads
105
Last Update
Jun 26, 2026

Spore: Naturally Blended Structures
Install via App

Details

Downloads
105
Created
3 months ago
Updated
3 months ago
Project ID
1580749
License
All Rights Reserved

Game Versions

    1.20.1

informative placeholder

Class & Categories

  • Data Packs
  • Adventure
  • Miscellaneous
  • Mod Support

Main File

1.20.1

spore_worldgen_pack.zip
Latest release
  • R
  • 1.20.1
  • Jun 26, 2026

Recent FilesView all

Minecraft 1.20

spore_worldgen_pack.zip
Latest release
  • R
  • 1.20.1
  • Jun 26, 2026

Install via App
  • Description
  • Comments
  • Files
  • Gallery (4)
  • Relations
  • Thumbnail From the front this hospital displaying a blended spawn with a large drop off on the back left

    From the front this hospital displaying a blended spawn with a large drop off on the back left

  • Thumbnail Back end hospital shows the manually applied beard blending when meeting a big drop in natural terrain height

    Back end hospital shows the manually applied beard blending when meeting a big drop in natural terrain height

  • Thumbnail Mushroom Lab showing with manual beard blending when meeting uneven terrain - expected mobs that can spawn in here (e.g. experimental tier) absolutely can spawn in this structure (and same with other structures spawning what they should)

    Mushroom Lab showing with manual beard blending when meeting uneven terrain - expected mobs that can spawn in here (e.g. experimental tier) absolutely can spawn in this structure (and same with other structures spawning what they should)

  • Thumbnail Cathedral spawning above a ravine, but now it tries to manually beard blend in with the environment, making it more immersive

    Cathedral spawning above a ravine, but now it tries to manually beard blend in with the environment, making it more immersive

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