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Spore: Naturally Blended Structures

This is a simple datapack that re-adds some naturally spawned structures from the Spore mod - BUT it attempts to naturally blend them into the environment with natural blocks and structure voids. Includes the relevant natural spawns per structure as well.
Back end hospital shows the manually applied beard blending when meeting a big drop in natural terrain height

Back end hospital shows the manually applied beard blending when meeting a big drop in natural terrain height

Cathedral spawning above a ravine, but now it tries to manually beard blend in with the environment, making it more immersive

Cathedral spawning above a ravine, but now it tries to manually beard blend in with the environment, making it more immersive

From the front this hospital displaying a blended spawn with a large drop off on the back left

From the front this hospital displaying a blended spawn with a large drop off on the back left

Mushroom Lab showing with manual beard blending when meeting uneven terrain - expected mobs that can spawn in here (e.g. experimental tier) absolutely can spawn in this structure (and same with other structures spawning what they should)

Mushroom Lab showing with manual beard blending when meeting uneven terrain - expected mobs that can spawn in here (e.g. experimental tier) absolutely can spawn in this structure (and same with other structures spawning what they should)

Description

This is a simple datapack that re-adds some naturally spawned structures from the Spore mod - BUT it attempts to naturally blend them into the environment with natural blocks and structure voids - which the default mod structures does not really attempt to do. Includes the relevant natural Spore spawns per structure as well.

Please note that this does NOT add all of the different types of the same structures unless the changes are massive (e.g. hospital vs insane asylum both spawn, but only 1 type of the church spawns).

If using this mod, I highly recommend using something like Structurify by Faboslav to disable the default mod structures and allows a lot more functionality as well.

The Spore: Naturally Blended Structures Team

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