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Origins++ for MMC

Experimental
(WIP) This is a datapack that heavily modifies origins++, mainly for use in MMC, although this datapack will work almost completely fine without it. It fixes many bugs, balances some of the origins, or sometimes completely overhauls them.

This is a beta version of origins++ for MMC. It is balanced around MMC4, although it will still be significantly more reasonable and (hopefully) less buggy that normal Origins++ even in a vanilla world. I've worked on close to half of the origins, although a fair number will likely remain unchanged. The changes have been tested on fabric and most of them work, although use at your own risk as some of the keybind changes don't work for some reason. This datapack requires Origins, Origins++, and pehkui. It does not currently require any mods from MMC4, although some origins will function better with Medieval Origins Revival, Icarus, Better End, and Ice and Fire. Some of the descriptions have not been updated yet, let me know if I missed any. Also, the origins are now ordered and are no longer random!


Changes

v0.12

Anomaly: Daytime weaknesses now only occur in direct sunlight, nighttime strengths function normally at any other time, including in other dimensions. To compensate the max time of creative flight is halved, which results in the ability recharging and depleting twice as fast.

Bedrockean: Removed sunlight weakness, removed passive slowness, removed jump height decrease, player is now normal size, active ability is now usable with the primary active keybind.

Blazian: Made unchoosable (it is very buggy)

Child of Cthulhu: Fire weakness decreased from 4x to 3x damage, swapped primary and secondary ability keybinds.

Craftsman: Takes 1 additional point of damage from undead and pillagers instead of 1.05.

Devine Architect: Removed universal blast as there were too many resource bars to manage. Greatly sped up recharge time on end and nether traveler abilities. Granted slow fall so the player has time to catch their bearings before plummeting to their death. Now has 7 hearts instead of 10.

Earth Spirit: Increased slowness in earth form, changed origin swap toggle keybind from load toolbar activator to secondary active.

Gnoll: Complete overhaul. Can now wear armor and is weak to fire, iron golems attack on sight. Now has passive regeneration and gets hungry very fast.

Hellforged: Complete overhaul. Better lava vision, better lava swim speed, can no longer eat and is fed by lava and fire, only takes damage when in a biome that isn't hot and the player is not on fire. Freezing damage occurs significantly less often. Now has creative flight while on fire and in a hot biome. Has natural armor toughness.

Juggernaut: Added to datapack.

Panoptican: Removed particles, fire weakness changed from 2.5x damage to 2x damage, float charges significantly faster, depletes slower, makes you to float faster, removed infinite weakness while floating, added featherweight, given proper night vision.

Shadow: Eating Shadows has a longer cooldown and immediately stops burning when not in sunlight, given proper night vision, invisibility doesn't work correctly so I've used pehkui to simulate the effects. Shadow should still be invisible for players, although going into third person shows my character so I'm not sure if it is working against players correctly. Decreased max duration of Phase.

Spectre: Despite the description, Spectre was not immune to hunger so I gave it that immunity. Now has 7 hearts instead of 5. Reduced cooldown on Soul Sacrifice and made it recharge easier although it takes more hp.

Spirit Ram: Hearts changed from 9 to 7, added the Translucent ability, which makes the Spirit Ram harder to detect.

Volcanic Dragon: Takes 2x damage from water compared to before. Lava Breath and Volcanic Dash can be used significantly more often. Weakness in cold temperatures is now weakness II instead of I, and debuffs will happen in slightly warmer temperatures. Now has Lava Vision, faster lava swim speed, and can eat magma cream, blaze rods, and rotten flesh to gain a large amount of hunger and saturation (turns out, a nether carnivore is pretty brutal).

Wailing One: Removed particles, removed cooldown on Deathly Diet, removed weakness when floating, given proper night vision, Wail cooldown decreased from 7000 to 1000.

Wanderer: Removed Healing Warmth because it was too strong. Additional fire damage decreased from 105% to 50%. Weakness and speed from cowardice decreased from weakness II and speed II to weakness I and speed I.

Warforged: Impact changed from 3 to 2. Other changes may come soon.

Withered Fox: changed float keybind from jump to save toolbar activator. No longer spawns in a nether fortress. passive armor decreased from 8 to 5. Health decreased from 8 hearts to 6.

Withered Skeletain: Spawns in the nether instead of the fortress to prevent getting stuck in an endless loading screen, added fragile, is attacked by iron golems, is now actually considered an undead, removed cooldown on withering presence.

Wyverian: Given proper night vision, poison upgraded to poison II, size changed from using width and height to scale instead which increases step height, movement speed, detection range, etc. Launch modified to work like proper flight instead of giving an extreme height boost.

v0.13

Fiexed some keybind changes so they work in fabric.

Gave origins appropriate environmental and dehydration resistances (doesn't matter unless origins_environmentz_dehydration and all dependencies are installed, not required either).

Cobra: added Climbing.

Mountain Goat: Gave sound effect to jump toggle, greatly decreased cooldown of Ram.

Reign Farmer: Removed Lightly Armored, removed Nimble, fixed and decreased effect from Strength of Crops, removed stun chance when hit, made healing function normally, decreased effect from Photosynthesis, decreased cooldown on Nourish. (I made it actually an impact 1 origin).

Beaver: Added Vegetarian, decreased cooldown on Rage.

Binturong: Decreased fire damage from 2.5x to 2x, removed armor restrictions, fixed Camouflage using pehkui, explosion damage decreased from 3x to 2x, removed Manic Miner, decreased cooldown of Leap and increased Leap height, given proper night vision.

Withered Fox: Removed extra armor, changed berry saturation from 240 to 8, added Hydrophobia, decreased hearts to 4.

Blob: Changed XP gain from 2.75x to 1.75x, changed book XP gain from +10 to +20 to match description, Changed Amethyst Eater hunger to an integer so it works correctly, removed Frozen Feet, removed Nether Weakness (it didn't do anything), decreased cooldown of Heal, eating amethysts adds more to the "health bar".

Boarling: Changed extra damage from enemies and fire from 50% extra damage to 25%, Hog Wild now triggers at half hp instead of at or below 5 hearts (this is so it works correctly if max hp changes in any way).

Calamitous Rogue: Needed to change how Ambush worked because it wouldn't function with modded items, as such Ambush now deals 2.5x damage instead. Fixed stealth with pehkui, removed Big Game as it prevented dropped items from spawning and guzzlers would end up deleting your items, the command used deletes all items in 1.5 block radius, and it may accidentally delete other important items from modded bosses. Enabled Thrill of the Hunt power, which doesn't do anything other than add useful information into the origin description. Lessened the penalty from Bad DPS, added Fragile.

Demi-god: Decreased saturation of raw meat from about 32 to about 9, decreased Phase duration, made strength boost from God Punch permanent.

Dolphin: Removed particles, increased slowness on land, but modified tick rate of the debuffs so that they do not apply when jumping. Decreased fish saturation from about 27 to about 10.

Drakonwither: Unchanged, I'm not really sure what to do with this. Should I make it impact 3 and give it a ton of dragon/wither themed abilities?

Emblazing Warrior: Removed Different World as XP is a necessary resource in MMC. X-slash has terrible damage for MMC and doesn't scale (I think I need to figure out how to make it scale with fire magic).

Enigma: Unchanged, I have no idea how this origin works nor do I have any idea how to balance it.

Felvaxian: Removed armor restrictions, Fixed invisibility with pehkui, added Cat-like Appearance, removed Nine Lives, added Fragile, Replaced Gift of Wings with Gift of Flight.

Gaia: removed Floral Superiority, fixed regeneration from Floral Teaming, Removed ability to eat, poison from Thorned Punch greatly strengthened, made healing function normally, decreased effect from Photosynthesis but now also works in light levels of 15 or higher allowing it to work with Bulb Vines or Endlotus Flowers in the Better End mod and other modded dimensions with lots of light. Character is now bigger.

Insect: Fixed flap resetting improperly when landing, removed cooldown on Bite but decreased the hp gain, increased overall speed, removed slow falling, added featherweight, removed random fire immunity.

Land Shark: Removed hunger on land, changed Lunge to work like Dolphin's Riptide, changed slowness to only work on land and reduced to slowness 1, reduced hunger from Greedy from 2.5x to 2x, replaced dolphin's grace buff with 3x swim speed, added water vision, increased hunger and saturation from fish.

Voidling: Removed half damage, movement speed, and hp decrease from light weakness and triggers in brighter light, changed health boost from shadow boost to armor and changed 1.75x damage multiplier to 3 additional damage. Replaced instant health II from Void Child with regeneration I, removed mining fatigue at high altitude, Can skip straight to Supreme Voidborne when entering The End for the first time.

Voidborne: Removed Winged Limits, changed Winged to simulate flapping, weakened Void Shield but decreased cooldown, added Shadow Boost, needs to eat slightly more often.

Supreme Voidborne: Changed unlock requirement to "The End", removed Winged Limits, changed Winged to simulate flapping. Complete overhaul of void energy and related abilities, removed excessive particles.

Spirit Ram: Decreased Phase duration, added Vegetarian.

Ninetails: Replaced Launch with Float and Featherweight, replaced Nine Lives with Fragile, added Favorite Food, removed particles. Impact changed from 3 to 2.

Misc: Standardized most Phase and Floating abilities for origins that have been modified so far, some exceptions are Spectre, Panoptican, and Withered Fox due to their unique circumstances.

v0.14

Withered Fox: Removed Wither's Blessing.

Shifter: Changed Avian shift to an egg, changed Elytrian shift to a feather, changed Shulk shift to an iron ingot, changed Phantom Phase to work like a weaker version of the standardized Phase, re-enabled photoallergic, removed Fragile from Elytrian.

Fetchling: Added to datapack. (requires Better End, Icarus, and Medieval Origins Revival)

Vampire: Added to datapack. (requires Icarus and Medieval Origins Revival)

Warper: Added End Conversion, reduced end blocks hunger gain from 7 to 4 and saturation from 19.2 to 6, added End Spawn and End Conversion from Fetchling, modified Reliable Food Source so that the item is consumed immediately preventing you from accidentally "eating" your diamond sword, increased teleport range from 32 blocks to 50, Teleport Clutch replaced with Featherweight.

Warden: Removed blindness in light, removed extra health, decreased cooldown on echolocation, standardized Phase.

Wandering Spirit: Removed Damage Glitch, changed Lightning Summon and Lightning Charge so that the player no longer gains saturation from using the ability, changed some keybinds, fixed The Darkness so that it works only in specific dimensions where nighttime exists, reduced speed and haste from Quick Hands and Feet, changed Morphling so sizes longer increase or reduce health and no longer gives resistance, haste, and strength, etc. Added Fragile.

Triangulon: Reduced projectile damage from 2.5x to 1.5x, increased arrow velocity from Materialize, increased velocity of shulker bullets, reduced weakness 3 to weakness 1, reduced hp from 7 hearts to 5, removed void immunity (it didn't serve any purpose and would trap the player in the void if they fell too far), reduced impact from 3 to 2.

Thornling: Replaced reinforced golden armor with Goblin's Greedy and Durability (while interesting, the armor modification doesn't work, requires Medieval Origins Revival), removed Punching Bag, removed particles, added Hydrophobia.

Stargazer: Reduced fire damage from 5x to 3x, attack speed in darkness reduced from 50% to 30%, standardized Phase, adjusted damage from having an empty Phase bar as stargazer has wither immunity, added Photoallerigic, removed Photosynthesis.

Sporeling: Removed armor restrictions, reduced air speed, can now upgrade to shroomling upon slaying any tier 3 Ice and Fire dragon, increased stealth.

Shroomling: Removed armor restrictions, reduced air speed, increased stealth.

Sprinter: Modified Adrenaline Boost so that it no longer inflicts instant damage 2 when the duration ends and instead it applies weakness and slowness 3 for 20 seconds, also decreased cooldown and changed keybind to primary active.

Soul Seer: Changed Unstable Vigor to prevent a never ending damage spiral when burning, poisoned, withered, etc. and made the soul well decay much slower, Replaced Lightweight with Featherweight.

Shadow Crawler: Changed day weakness to be based off of sunlight instead of brightness and made the effect weakness instead of half damage and max hp decrease, added permanent night vision, changed Shadow Boost to match Voidling's Shadow Boost, removed particles.

Ryu: Removed particles.

Ram: Decreased Eatable Food saturation from 14.4 to 8, Removed hidden fall damage resistance (they were already immune), replaced slow falling with Featherweight, impact changed from 3 to 2.

Pixie: Removed particles, removed glowing, removed hidden No Fireworks, removed hidden speed decrease and increase, added Featherweight, increased stealth, decreased cooldown on Magical Boost and changed keybind to primary active.

Mouse: Added Acrobatics, removed Yoink, changed Mischievous so that instead of teleporting it gives speed and jump boost, added Climbing, increased reach.

Mothling: Large increase in saturation from leather, removed armor restrictions, fixed Lantern Regeneration, increased stealth, doubled cooldown and velocity of Wing Flap and changed keybind to jump, added Featherweight.

Malfunction: Standardized Phase and Float, added Featherweight, reduced hearts from 10 to 6, added Hydrophobia, random teleport occurs when taking 2 or more damage instead of 1.

Devine Achitect: Removed Night Vision, replaced End Recipes with Fetchling's End Conversion.

Magmean: Removed armor restrictions, removed hidden regeneration changes, added Lava Vision and Lava Swim, added Unwieldy.


If you want me to prioritize working on a specific origin, let me know in the comments as well as what you recommend!

Origins++ for MMC Team

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