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[DAI] MineTrigger (Data)

A DAI-powered Trigger combat training experience with Trion, role loadouts, custom weapons, projectiles, abilities, stealth, radar, mobility, and a dedicated training world.
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MineTrigger_Data_v0.6.0.zip

File nameMineTrigger_Data_v0.6.0.zip
Uploader
J12H36HJ12H36H
Uploaded
Aug 27, 2026
Downloads
6
Size
208.7 KB
File ID
8748076
Type
R
Release
Supported game versions
  • 26.2

What's new

MineTrigger Data — v0.5.0 → v0.6.0

DAI 3.3 Modernization

  • Updated MineTrigger Border Training for DAI 3.3.

  • Updated managed MAIN experience version to v0.6.0.

  • Preserved stable managed ID:

    • minetrigger
  • Preserved existing world/save identity and progression.

  • Updated internal manifest and documentation for the current DAI runtime.

Player Lifecycle Efficiency

  • Removed the redundant 20 TPS player initialization scan.

  • Player initialization is now handled through the existing DAI MAIN-experience lifecycle:

    • First Join
    • Join / Reconnect
    • Datapack Load / Reload
  • Removes a permanent global @a scan from every server tick.

  • Existing player initialization behavior remains intact.

Projectile Hot-Path Optimization

  • Reworked Asteroid, Hound, and Egret projectile processing.

  • Replaced 3 separate global item-display scans every tick with 1 shared projectile scan.

  • Added local projectile-type dispatch after the projectile has already been selected.

  • Asteroid, Hound, and Egret continue using their individual:

    • Particles
    • Collision radii
    • Damage
    • Lifetimes
    • Range
    • Hit effects
    • Sounds
  • Existing visible projectile movement remains at the same gameplay cadence.

DAI 3.3 Projectile Profiles

  • Added structured DAI 3.3 projectile-physics metadata to:

    • Asteroid
    • Hound
    • Egret
  • Profiles now explicitly define:

    • Lifetime
    • Hit radius
    • Damage
    • Drag
    • Projectile speed
    • Gravity
    • Pierce behavior
    • Ricochet behavior
    • Owner collision
    • Ally collision
    • Block collision
    • Entity collision
  • Updated stored projectile speed/gravity metadata to match the current straight-flight Border Training behavior.

  • Existing visible command-driven projectiles remain active for exact gameplay compatibility.

Trion & HUD Efficiency

  • Consolidated once-per-second player maintenance into one global player pass.

  • Trion economy now processes locally for each selected player.

  • Preserved:

    • Trigger-active Trion drain
    • Chameleon additional drain
    • Trigger-off Trion regeneration
    • Maximum Trion clamping
    • Automatic Bail Out at zero Trion
    • Actionbar HUD refresh
  • Eliminates repeated global @a selectors without changing the existing 1 TPS economy cadence.

Training Dummy Optimization

  • Removed the permanent once-per-second legacy Training Trion Soldier upgrade scan.

  • Existing upgraded worlds are already handled by the v0.5.0 migration.

  • Newly spawned training soldiers already use:

    • 1000 maximum HP
    • 1000 starting HP
    • Current migration marker
    • Native DAI entity identity
  • Removes an unnecessary permanent entity scan after migration is complete.

Preserved Combat & Gameplay

  • 1000-point Trion economy remains unchanged.

  • Trigger On / Trigger Off / Bail Out lifecycle remains unchanged.

  • Attacker, Shooter, Sniper, and All-Rounder loadouts remain unchanged.

  • Preserved:

    • Force Blaster
    • Asteroid
    • Hound
    • Egret
    • Kogetsu
    • Scorpion
    • Raygust
    • Shield
    • Grasshopper
    • Thruster
    • Radar
    • Chameleon
    • Bagworm
  • Border Wheel interface remains unchanged.

  • Training-sector world generation remains unchanged.

  • v0.5.0 fall recovery and integrity rails remain intact.

  • No progression reset is required.

Performance Summary

  • Player initialization polling: 20 TPS → lifecycle-driven
  • Projectile global scans: 3 per tick → 1 per tick
  • Trion/HUD global player scans: multiple per second → 1 per second
  • Legacy dummy upgrade scan: 1 TPS → removed after migration