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[DAI] Hollow Spiral (Data)

An endless six-direction survival dungeon for DAI where every discovered room becomes permanent, resources matter, and exploration itself is the progression.
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HollowSpiral_Data_v0.6.0.zip

File nameHollowSpiral_Data_v0.6.0.zip
Uploader
J12H36HJ12H36H
Uploaded
Aug 27, 2026
Downloads
8
Size
111.4 KB
File ID
8748137
Type
R
Release
Supported game versions
  • 26.2

What's new

Hollow Spiral Data — v0.5.0 → v0.6.0

DAI 3.3 Modernization

  • Updated Hollow Spiral for DAI 3.3.

  • Updated managed MAIN experience metadata to v0.6.0.

  • Preserved stable experience ID and namespace:

    • hollow_spire
  • Preserved the existing save identity:

    • The Hollow Spiral
  • Existing worlds remain fully compatible.

Active-Room Dispatcher

  • Rebuilt the room-maintenance pulse around a shared active-room dispatcher.

  • Replaced approximately 20 separate nearby-room marker searches per player every pulse with a consolidated selection stage.

  • Nearby rooms are now selected once and processed locally from their own room marker.

  • Broad player-local room searches reduced from:

    • 20 → 2 per pulse
  • Existing room maintenance continues at the same 5 TPS cadence.

Multiplayer Efficiency

  • Active room markers are temporarily tagged before maintenance processing.
  • Each nearby room now executes its maintenance chain once per pulse.
  • Multiple players standing near the same room no longer cause the same room integrity and control logic to execute repeatedly.
  • Performance now scales more cleanly with the number of unique active rooms rather than player × subsystem combinations.

Room Integrity

  • Preserved the v0.5.0 universal room-integrity system.

  • Existing rooms still automatically receive:

    • Stair repair
    • Vertical connector repair
    • Directional-control restoration
    • Historical compatibility migrations
  • Existing generated rooms remain untouched until their specific one-time repair is required.

  • Player modifications remain preserved.

Farm Stabilization

  • Preserved the special 32-block post-generation farm stabilization radius.
  • Farm settling now uses a dedicated temporary active-farm selection.
  • Only rooms carrying hs_farm_settle participate in the extended farm pass.
  • Normal room processing no longer repeats the farm-settle search path.
  • Crop restoration, farmland hydration, temporary dropped-item cleanup, and settling duration remain unchanged.

Historical Migration Support

  • Preserved all existing lazy migration systems for older Hollow Spiral worlds.

  • Retained compatibility for:

    • Room safety retrofits
    • Stair fixes
    • Farm lighting
    • Farm animals
    • Grove populations
    • Home lighting
    • Coral Grotto rebuilding
    • Castle defenders
    • Ruin populations
    • Crypt cleanup
    • Control restoration
  • Added a v0.6.0 one-time cleanup for temporary active-room dispatcher tags.

Controls & Exploration

  • Six-direction room-generation controls remain unchanged.
  • Horizontal room controls remain unchanged.
  • UP and DOWN stair controls remain unchanged.
  • Button responsiveness remains at the same 5 TPS detection cadence.
  • Room generation logic and permanent-room behavior remain unchanged.

Survival Systems

  • Vanilla mob mode remains unchanged.
  • Ecology cadence remains unchanged.
  • Farms, groves, ruins, castles, oceans, volcanoes, villages, and other room types remain unchanged.
  • Existing survival balance remains unchanged.
  • Natural-spawn suppression behavior remains unchanged.

Player Safety

  • Void recall remains active at the full server tick cadence.
  • Existing teleport, blindness, resistance, and recovery behavior remain unchanged.
  • First-join and returning-player behavior remain unchanged.

Performance Summary

  • Nearby-room subsystem searches:

    • 20 per player per pulse → 2
  • Room maintenance:

    • Player × subsystem execution → one pass per unique active room
  • Room-control cadence:

    • Remains 5 TPS
  • Ecology:

    • Unchanged
  • Void recovery:

    • Remains 20 TPS
  • Gameplay timing:

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