HollowSpiral_Data_v0.7.1.zip
What's new
Hollow Spiral Data v0.7.1
Changelog
Expanded the Hollow Spiral from 19 active room families to 27.
Added eight major new vanilla-inspired room families:
- Trial Chamber
- Stronghold
- Woodland Mansion
- Bastion Remnant
- Ocean Monument
- Abandoned Mineshaft
- Temple
- End City
Fully Authored Room Expansion
- Completely rebuilt the new v0.7 room additions to match the detailed modular construction quality established by Hollow Spiral v0.6.0.
- Added 30 authored room variants across the eight new room families.
- Added 30 reusable architectural structure modules used to construct believable rooms instead of simple room-sized block shells.
- New rooms now feature actual corridors, walls, arches, platforms, towers, bridges, cells, shrines, pools, supports, balconies, stairs, interior spaces, broken sections, environmental detail and vertical variation.
- Preserved Hollow Spiral's four horizontal exit lanes and central UP/DOWN navigation-control area when constructing the new structures.
Trial Chambers
- Added multiple Trial Chamber layouts using tuff and copper architecture.
- Added Trial Spawners, Vault areas, Breeze encounters and Bogged encounters.
- Added dedicated arenas, galleries and trial-oriented combat layouts.
Strongholds
Added multiple Stronghold room styles including:
- Crossings
- Archive/library sections
- Prison cells
- Portal sanctums
Added Silverfish and other vanilla Stronghold-style encounters.
Added Stronghold-themed loot and architectural detailing.
Woodland Mansions
- Added modular dark-oak mansion architecture.
- Added halls, libraries, jail areas and combat rooms.
- Added Vindicators and Evokers.
- Added mansion-themed loot and interior furnishing.
Bastion Remnants
- Added Blackstone Bastion architecture with broken bridges, housing areas, treasure spaces and Hoglin-oriented sections.
- Added Piglins, Piglin Brutes and Hoglins.
- Added Bastion-themed loot and environmental detailing.
Ocean Monuments
- Added dedicated Prismarine monument architecture separate from the existing Ocean room family.
- Added Guardian-focused flooded combat spaces.
- Added monument arches, pools, shrines and treasure-oriented sections.
- Preserved sealed Hollow Spiral navigation routes through aquatic environments.
Abandoned Mineshafts
- Added proper wooden mineshaft supports, rails, collapsed passages and mining infrastructure.
- Added minecart/cache areas and Cave Spider-themed encounters.
- Kept the Mineshaft family mechanically and visually distinct from the geology-focused Depth Mine family.
Temples
- Added Desert and Jungle temple variants.
- Added recognizable vanilla-inspired stepped pyramid and jungle shrine architecture.
- Added traps, treasure spaces and structure-specific exploration gameplay.
End Cities
- Added multi-level Purpur architecture.
- Added towers, bridges, balconies and vertical traversal spaces.
- Added Shulker encounters and End City-style loot opportunities.
- Kept End City separate from the rarer End Relic room identity.
Room Pool Cleanup
Completely removed the obsolete standalone room implementations:
- Coal Mine
- Iron Mine
- Oak Grove
- Ruined Chamber
- Village Workshop
Their concepts remain represented by their more advanced replacements:
- Coal/Iron Mine → Depth Mine
- Oak Grove → Tree Grove
- Ruined Chamber → Ruins
- Village Workshop → Smithery
Removed dead references to the old room functions.
Generation & Balance
- Rebalanced the room-generation table around all 27 active room families.
- Room generation still uses a single persistent 1–100 roll.
- Every roll value from 1 through 100 is assigned exactly once.
- Total room weighting remains exactly 100%.
- Existing room markers continue preventing previously generated coordinates from rerolling.
- Existing worlds retain generated rooms and progression rather than rebuilding the dungeon.
Stability & Validation
- Preserved the existing six-direction persistent room-grid system.
- Preserved Hollow Spiral's vanilla-mob gameplay mode.
- Preserved existing-world migration and room-maintenance behavior.
- Validated all internal Hollow Spiral function references.
- Validated all active room-family dispatch paths.
- Validated that obsolete room implementations are no longer referenced.
- Added structural validation preventing the new authored variants from reverting to oversized placeholder cuboids.
Hollow Spiral v0.7.1 is the largest room-variety expansion yet, while preserving the detailed modular room design and persistent survival structure established in v0.6.0.
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