HollowSpiral_Data_v0.6.0.zip
What's new
Hollow Spiral Data — v0.5.0 → v0.6.0
DAI 3.3 Modernization
Updated Hollow Spiral for DAI 3.3.
Updated managed MAIN experience metadata to v0.6.0.
Preserved stable experience ID and namespace:
hollow_spire
Preserved the existing save identity:
The Hollow Spiral
Existing worlds remain fully compatible.
Active-Room Dispatcher
Rebuilt the room-maintenance pulse around a shared active-room dispatcher.
Replaced approximately 20 separate nearby-room marker searches per player every pulse with a consolidated selection stage.
Nearby rooms are now selected once and processed locally from their own room marker.
Broad player-local room searches reduced from:
- 20 → 2 per pulse
Existing room maintenance continues at the same 5 TPS cadence.
Multiplayer Efficiency
- Active room markers are temporarily tagged before maintenance processing.
- Each nearby room now executes its maintenance chain once per pulse.
- Multiple players standing near the same room no longer cause the same room integrity and control logic to execute repeatedly.
- Performance now scales more cleanly with the number of unique active rooms rather than player × subsystem combinations.
Room Integrity
Preserved the v0.5.0 universal room-integrity system.
Existing rooms still automatically receive:
- Stair repair
- Vertical connector repair
- Directional-control restoration
- Historical compatibility migrations
Existing generated rooms remain untouched until their specific one-time repair is required.
Player modifications remain preserved.
Farm Stabilization
- Preserved the special 32-block post-generation farm stabilization radius.
- Farm settling now uses a dedicated temporary active-farm selection.
- Only rooms carrying
hs_farm_settleparticipate in the extended farm pass. - Normal room processing no longer repeats the farm-settle search path.
- Crop restoration, farmland hydration, temporary dropped-item cleanup, and settling duration remain unchanged.
Historical Migration Support
Preserved all existing lazy migration systems for older Hollow Spiral worlds.
Retained compatibility for:
- Room safety retrofits
- Stair fixes
- Farm lighting
- Farm animals
- Grove populations
- Home lighting
- Coral Grotto rebuilding
- Castle defenders
- Ruin populations
- Crypt cleanup
- Control restoration
Added a v0.6.0 one-time cleanup for temporary active-room dispatcher tags.
Controls & Exploration
- Six-direction room-generation controls remain unchanged.
- Horizontal room controls remain unchanged.
- UP and DOWN stair controls remain unchanged.
- Button responsiveness remains at the same 5 TPS detection cadence.
- Room generation logic and permanent-room behavior remain unchanged.
Survival Systems
- Vanilla mob mode remains unchanged.
- Ecology cadence remains unchanged.
- Farms, groves, ruins, castles, oceans, volcanoes, villages, and other room types remain unchanged.
- Existing survival balance remains unchanged.
- Natural-spawn suppression behavior remains unchanged.
Player Safety
- Void recall remains active at the full server tick cadence.
- Existing teleport, blindness, resistance, and recovery behavior remain unchanged.
- First-join and returning-player behavior remain unchanged.
Performance Summary
Nearby-room subsystem searches:
- 20 per player per pulse → 2
Room maintenance:
- Player × subsystem execution → one pass per unique active room
Room-control cadence:
- Remains 5 TPS
Ecology:
- Unchanged
Void recovery:
- Remains 20 TPS
Gameplay timing:
This mod has no additional files

