The Fogling origin is built around stealth, illusions, and terrain advantage in swamps! Dependencies are required for some major powers to work properly. You'll need one of the Origin mods depending on which modloader you're using - this has been tested and works on both Forge and Fabric.
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Dependencies:
Apugli
Simply More
🟢 Amphibious: Faster in water.
🟢 Bog Stalker: Players in swamps glow. When sneaking, gain invisibility. When attacking while invisible, deal a critical hit but put Bog Stalker on cooldown.
🟢 Curse Imbue: Right-click an entity with a fermented spider eye to give them immunity to your AoE powers.
🟢 Fog Veil: While in swamps, you are obscured by fog.
🟢 Poison Immunity: Immunity to toxins.
🟢 Rotting Touch: While in swamps, you inflict Rot with your attacks - damage over time and heal prevention for a short duration.
🟢 Swift: +20% movement speed.
🟢 Thalassophobia: Certain monsters ignore you.
🟡 Night Terror: Stronger during the night, but burns and glows in sunlight.
🔴 Carnivore: Can only eat meat.
🔴 Faded Mist: When outside of swamps, most positive status effects have halved duration.
🔴 Frail: -20% armor and armor toughness.
🔴 Undead: You're undead.
Active:
🔵 Poison Mist: Spew a cloud of toxic mist, inflicting Poison, Slowness, Mining Fatigue, and Weakness.
🔵 Fog Step: Teleport forward, leaving a cloud of hallucinogenic mist. If sneaking, teleport to the Mindwarp Shroud.
🔵 Hallucinations: Create illusory monsters to attack nearby players. When hit, they burst into clouds of toxic mist.
🔵 Mindwarp Shroud: Create a large veil of fog that obscures vision of those inside, while occasionally causing hallucinations. If the Fogling and all its allies are offline, the effect increases dramatically. This is permanent until destroyed, but you can only have one at a time.