World_of_Addons_Data_v0.3.1.zip
What's new
World of Addons — Initial Release
Initial Release
Released World of Addons as a standalone DAI MOBA-style MAIN experience.
Added a complete playable base experience requiring:
- No Resource Pack
- No additional DAI datapacks
- No champion addons
Added automatic world creation and match setup.
Standalone Character System
- Added the built-in Rift Minion playable character.
- Rift Minion is always available.
- Rift Minion automatically becomes the default character when no external champion is selected.
- Built the fallback character entirely from vanilla Minecraft content.
- Removed hard dependencies on external champion namespaces.
Recognized Champion Addons
Added whitelist-based champion recognition.
Champion entries only appear when World of Addons detects specifically supported DAI content.
Unknown addons do not automatically modify Character Selection.
Added recognition support for compatible:
- Kitty Claws content
- Echo Anomaly content
Added character-specific optional loadout hooks.
Removed the previous global addon loadout path that could incorrectly apply multiple kits.
League Menu
Added a dedicated menu hub on the ` key with:
- Character Selection
- Rune Selection
- Inventory / Shop
Pressing the key again closes the League Menu.
Character Selection
- Added functional pre-lobby character selection.
- Added automatic Rift Minion fallback.
- Added conditional buttons for recognized champion addons.
- Added inventory normalization before character selection.
- Prevented external demo/starter items from leaking into other character loadouts.
Rune Selection
Added four persistent rune profiles:
- Balanced
- Assault
- Bulwark
- Fleet
Added runtime handling for:
- Strength
- Resistance
- Speed
- Neutral rune state
Gold Economy
Added persistent player gold.
Added native minion kill rewards:
- Melee Minion — 20G
- Caster Minion — 25G
- Siege Minion — 40G
Gold attribution uses DAI native entity killer context.
Inventory / Shop
Added a functional match shop with:
- Iron Blade — 200G
- Ranged Kit — 250G
- Sustain Pack — 100G
- Armor Kit — 300G
- Utility Kit — 125G
- Gold and inventory status display
The shop remains unavailable until the match begins.
Native Minion Gameplay
- Added DAI-native melee minions.
- Added DAI-native caster minions.
- Added DAI-native siege minions.
- Added team-aware minion combat.
- Added minion-driven gold progression.
- Added persistent lane-wave behavior.
Rift World
Added the standalone Rift battlefield with:
- Pre-lobby
- Lanes
- Towers
- Team regions
- Native ecosystems
- Minion routes
- Ready system
- Match countdown
- Match HUD
- Persistent gameplay flow
Interface Fixes
- Added working League Menu toggle behavior on the backtick key.
- Replaced the broken second title-screen button icon with a static vanilla Ender Eye icon.
- Removed the unsupported Recovery Compass direct-texture reference that caused the missing-texture display.
DAI Integration
- Built as a DAI MAIN experience.
- Designed around DAI 3.3 menu routing.
- Uses DAI
content_existsconditions for recognized champion visibility. - Uses optional function-tag integration for external character loadouts.
- Uses native entity death hooks for gold rewards.
- Preserves standalone loading even when no supported addons are installed.
Expansion Foundation
- Added a recognized-champion registry for future integrations.
- Established World of Addons as an expandable platform for future DAI champions and character addons.
- Future supported addons can join the roster without becoming required dependencies of the base experience.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

