Tower_of_DLC_Data_v0.2.0_DAI3.3.zip
What's new
# Tower of DLC Data v0.2.0
## Initial Public Release
- Released Tower of DLC as a complete **DAI 3.3 MAIN experience**.
- Added persistent Cyan and Orange factions.
- Added automatic creation and loading of the Tower of DLC Grid world.
- Added complete faction loadouts, progression, objectives, vehicles, combat, and interface systems.
## Grid City
- Added a dense 192×192 authored dark-grid battlefield.
- Added more than 25 hollow combat towers.
- Added traversable building interiors and rooftops.
- Added bridges and elevated combat routes.
- Added dedicated Cyan and Orange faction bases.
- Added authored high-contrast city lighting.
## Core Spire
- Added the massive central Core Spire.
- Added a continuous faction-neutral Light Cycle spiral roadway.
- Connected the spiral directly to street level.
- Added multiple aligned through-spire road crossings.
- Added interior traversal floors and combat routes.
- Added the System Eye objective at the tower crown.
## System Eye
- Added persistent King-of-the-Hill control.
- Added uncontested capture progression.
- Added Cyan, Orange, and neutral Eye states.
- Added live ownership feedback.
- Added faction Data generation while controlling the Eye.
## Faction Technology
- Added persistent faction Data.
- Added Data rewards from player kills.
- Added Data rewards from System Eye ownership.
- Added three faction technology tiers.
- Added faction-wide:
- Speed
- Resistance
- Regeneration
## Native Light Cycles
- Added registry-backed Cyan Light Cycle.
- Added registry-backed Orange Light Cycle.
- Added dedicated DAI native mesh rendering.
- Added faction-specific emissive visual materials.
- Added Bike Toggle deployment and dismissal.
- Added continuous camera-yaw steering.
- Added automatic forward driving.
- Added one-block rise handling for the Core Spire roadway.
- Added automatic detached-cycle cleanup.
## DAI 3.3 Light Cycle Upgrade
- Moved continuous Light Cycle processing into DAI native entity gameplay events.
- Added native 20 TPS entity-owned drive updates.
- Added `passenger_removed` lifecycle cleanup.
- Removed the previous global per-tick Light Cycle entity scan.
- Removed the previous global active-rider scan.
- Preserved the original continuous arcade-style driving behavior.
## Identity Disc Combat
- Added Cyan Identity Disc.
- Added Orange Identity Disc.
- Added melee weapon stats.
- Added right-click disc throwing.
- Added projectile collision.
- Added enemy-team validation.
- Added faction-specific projectile effects.
- Added automatic projectile expiration.
- Added independent disc cooldowns.
## DAI 3.3 Projectile Upgrade
- Consolidated Cyan and Orange projectile processing into one shared world dispatcher.
- Reduced thrown-disc world scans from two per tick to one.
- Added structured projectile metadata for:
- Speed
- Gravity
- Lifetime
- Hit radius
- Damage
- Collision
- Ally protection
- Preserved the existing authored projectile movement for exact gameplay compatibility.
## Overclock
- Added the Overclock mobility ability.
- Added independent cooldown handling.
- Added combat and traversal mobility support.
## Native Grid Lamps
- Added registry-backed Cyan Grid Lamp.
- Added registry-backed Orange Grid Lamp.
- Added authored lighting throughout:
- Streets
- Bases
- Building interiors
- Building rooftops
- Core Spire floors
- Spiral roads
- System Eye
- Added invisible level-15 light cells to support consistent illumination.
## Experience Runtime
- Updated the experience for DAI 3.3.
- Removed redundant 20 TPS player initialization polling.
- DAI MAIN first-join and reconnect events now own normal player setup.
- Preserved `/reload` recovery for players missing initialization state.
- Preserved all internal v0.1.x world migrations for compatibility with development saves.
## Interface
- Added custom Tower of DLC title screen.
- Added faction-war loading presentation.
- Added objective and status actions.
- Added Tower Console integration.
- Added persistent HUD information.
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