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[DAI] Comic Effects (Data)

Comic Effects is a DAI demo datapack that reacts to player attacks with random POW/BAM/WHACK/KAPOW overlays and showcases custom menu colors, layered sprites, clickable effects, animation, and resource-pack textures.
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ComicEffects_Data_v1.5.0.zip

File nameDAI_ComicEffects_Data_v1.5.0.zip
Uploader
J12H36HJ12H36H
Uploaded
Aug 27, 2026
Downloads
15
Size
18.8 KB
File ID
8748199
Type
R
Release
Supported game versions
  • 26.2

What's new

DAI Comic Effects Data — v1.4.0 → v1.5.0

DAI 3.3 Modernization

  • Updated Comic Effects for DAI 3.3.

  • Updated managed ADDON metadata to v1.5.0.

  • Preserved stable addon identity:

    • dai_comic_fx

  • Preserved DAI-native reaction handling for player combat effects.

Event-Driven Combat FX

  • POW remains driven directly by the DAI player_attack_entity reaction system for bare-hand attacks.

  • WHAM remains driven directly by the DAI reaction system for weapon/tool attacks.

  • No combat tick polling was added.

  • Existing reaction conditions continue using DAI's centralized condition evaluator.

World-Space FX Optimization

  • Reworked active comic text_display processing.

  • Age, vertical movement, and expiration are now handled by one local display update function.

  • Reduced active world-space effect processing from:

    • 3 global text-display scans per tick

    • to 1 global selection per tick

  • Preserved existing 20 TPS movement.

  • Preserved existing upward movement speed.

  • Preserved the existing 16-tick world-space effect lifetime.

Creeper BOOM Timing Fix

  • Corrected creeper fuse timing after the v1.4.0 environmental scan optimization.

  • Environmental recognition remains at 10 Hz.

  • Creeper fuse simulation now advances by 2 game ticks per sample.

  • Restores the intended real-time BOOM trigger timing.

  • Fixes the previous effective half-speed internal creeper countdown.

  • Manual and naturally triggered creepers remain supported.

Repeatable CRASH Events

  • Separated CRASH tracking from the generic environmental one-shot event state.

  • Added dedicated CRASH rearming.

  • Living entities can now trigger CRASH again after later qualifying hard falls.

  • A previous CRASH no longer risks suppressing a creeper's later BOOM effect.

  • Falling-block CRASH effects remain one-shot for the lifetime of the falling entity.

Environmental Recognition

  • Preserved the optimized 10 Hz nearby environmental scan.

  • Preserved overlapping-player entity-scan deduplication.

  • Preserved automatic detection for:

    • Significant living-entity impacts

    • SPLASH water-entry events

    • Falling-block impacts

    • Lightning ZAP events

    • Primed TNT BOOM events

    • Creeper BOOM events

  • Existing 32-block environmental detection range remains unchanged.

Existing Comic Effects Preserved

  • POW

  • BAM

  • WHAM

  • KAPOW

  • WHACK

  • BOOM

  • ZAP

  • SPLASH

  • CRASH

  • Layered POW

  • Animated KAPOW

Interface

  • Preserved the Comic FX Actions menu.

  • Preserved the shared DAI Automation menu contribution.

  • Preserved clickable overlay removal.

  • Preserved layered and animated overlay support.

Performance Summary

  • Active comic display scans:

    • 3 per tick → 1 per tick

  • Environmental recognition:

    • Remains 10 Hz

  • POW/WHAM combat detection:

    • Remains event-driven

  • Creeper timing:

    • Corrected to real game-tick timing

  • Detection radius:

    • Unchanged