ComicEffects_Data_v1.5.0.zip
What's new
DAI Comic Effects Data — v1.4.0 → v1.5.0
DAI 3.3 Modernization
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Updated Comic Effects for DAI 3.3.
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Updated managed ADDON metadata to v1.5.0.
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Preserved stable addon identity:
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dai_comic_fx
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Preserved DAI-native reaction handling for player combat effects.
Event-Driven Combat FX
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POW remains driven directly by the DAI
player_attack_entityreaction system for bare-hand attacks. -
WHAM remains driven directly by the DAI reaction system for weapon/tool attacks.
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No combat tick polling was added.
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Existing reaction conditions continue using DAI's centralized condition evaluator.
World-Space FX Optimization
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Reworked active comic
text_displayprocessing. -
Age, vertical movement, and expiration are now handled by one local display update function.
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Reduced active world-space effect processing from:
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3 global text-display scans per tick
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to 1 global selection per tick
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Preserved existing 20 TPS movement.
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Preserved existing upward movement speed.
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Preserved the existing 16-tick world-space effect lifetime.
Creeper BOOM Timing Fix
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Corrected creeper fuse timing after the v1.4.0 environmental scan optimization.
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Environmental recognition remains at 10 Hz.
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Creeper fuse simulation now advances by 2 game ticks per sample.
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Restores the intended real-time BOOM trigger timing.
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Fixes the previous effective half-speed internal creeper countdown.
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Manual and naturally triggered creepers remain supported.
Repeatable CRASH Events
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Separated CRASH tracking from the generic environmental one-shot event state.
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Added dedicated CRASH rearming.
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Living entities can now trigger CRASH again after later qualifying hard falls.
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A previous CRASH no longer risks suppressing a creeper's later BOOM effect.
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Falling-block CRASH effects remain one-shot for the lifetime of the falling entity.
Environmental Recognition
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Preserved the optimized 10 Hz nearby environmental scan.
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Preserved overlapping-player entity-scan deduplication.
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Preserved automatic detection for:
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Significant living-entity impacts
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SPLASH water-entry events
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Falling-block impacts
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Lightning ZAP events
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Primed TNT BOOM events
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Creeper BOOM events
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Existing 32-block environmental detection range remains unchanged.
Existing Comic Effects Preserved
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POW
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BAM
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WHAM
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KAPOW
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WHACK
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BOOM
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ZAP
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SPLASH
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CRASH
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Layered POW
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Animated KAPOW
Interface
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Preserved the Comic FX Actions menu.
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Preserved the shared DAI Automation menu contribution.
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Preserved clickable overlay removal.
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Preserved layered and animated overlay support.
Performance Summary
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Active comic display scans:
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3 per tick → 1 per tick
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Environmental recognition:
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Remains 10 Hz
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POW/WHAM combat detection:
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Remains event-driven
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Creeper timing:
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Corrected to real game-tick timing
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Detection radius:
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Unchanged
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This mod has no additional files

