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[DAI] Comic Effects (Data)

Comic Effects is a DAI demo datapack that reacts to player attacks with random POW/BAM/WHACK/KAPOW overlays and showcases custom menu colors, layered sprites, clickable effects, animation, and resource-pack textures.
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DAI_ComicEffects_Data_v1.3.0.zip

File nameDAI_ComicEffects_Data_v1.3.0.zip
Uploader
J12H36HJ12H36H
Uploaded
Aug 19, 2026
Downloads
12
Size
21.1 KB
File ID
8687409
Type
R
Release
Supported game versions
  • 26.2

What's new

DAI Comic Effects v1.3.0

Contextual Comic Effects Update

Comic Effects now reacts to the type of event actually happening instead of relying primarily on generic combat-triggered effects.

Combat Effects

  • POW!

    • Now triggers specifically for bare-hand punches against living entities.
    • Separates unarmed attacks from weapon and tool strikes.
  • WHAM!

    • Added as the primary effect for weapon and tool hits.
    • Detects damageable held items instead of relying on a hardcoded item list.
    • Supports:
      • Swords
      • Axes
      • Pickaxes
      • Shovels
      • Hoes
      • Tridents
      • Maces
      • Compatible modded damageable weapons and tools
  • Existing BAM, WHACK, and KAPOW effects remain available for custom content and future integrations.

Environmental Comic Effects

CRASH!

  • Added automatic CRASH! effects for significant impacts.
  • Can trigger when living entities land after meaningful falls.
  • Added support for falling-block impacts such as:
    • Sand
    • Gravel
    • Other compatible falling-block entities

ZAP!

  • Added automatic ZAP! effects for nearby lightning strikes.
  • Lightning events can produce a comic effect for players within roughly hearing range.
  • The effect is displayed at the actual strike location.

SPLASH!

  • Added automatic SPLASH! effects when airborne living entities enter water.
  • The effect appears at the water-entry location instead of directly on the player's HUD.

BOOM!

  • Added automatic BOOM! effects for nearby explosions.
  • Supports:
    • Primed TNT detonations
    • Creeper detonations
  • Effects only process when players are close enough to reasonably hear the explosion.

World-Space Comic Effects

  • Environmental effects now use world-space comic sprites.
  • CRASH, ZAP, SPLASH, and BOOM appear at the actual event location.
  • Effects:
    • Float temporarily in the world
    • Automatically expire
    • Can remain visible through terrain as an audible-style comic cue
    • Are limited to nearby-player processing to avoid unnecessary global updates

DAI Action Expansion

Added reusable DAI comic overlay actions for:

  • WHAM
  • CRASH
  • ZAP
  • SPLASH
  • BOOM

These can also be called by other DAI experiences, datapacks, and addons.

Test Menu Changes

  • Updated the previous WHACK test slot to use WHAM!
  • Existing comic-effect testing functionality remains available.

Compatibility

  • Updated release version to v1.3.0.
  • Remains compatible with DAI 1.9.9.
  • Preserves the stable dai_comic_fx addon identity.
  • Continues supporting DAI's multi-addon system.
  • Existing v1.2.0 installations can update without resetting world progression or player data.