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[DAI] Boxhead (Data)

Boxhead is a DAI-powered infinite survival experience with 5 arenas, 3 death-rule modes, escalating infected waves, custom guns, shops, barricades, cash progression, and persistent survival runs.
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Boxhead_Data_v0.3.0_HD.zip

File nameBoxhead_Data_v0.3.0_HD.zip
Uploader
J12H36HJ12H36H
Uploaded
Aug 27, 2026
Downloads
4
Size
80.3 KB
File ID
8748359
Type
R
Release
Supported game versions
  • 26.2

What's new

Boxhead Data v0.3.0 HD

Initial Release

  • Released the full Boxhead DAI survival experience.
  • Built as a DAI 3.3 MAIN experience.
  • Added automatic persistent Boxhead world creation and continuation.
  • Added custom title-screen and survival-console integration.

Survival Arenas

Added five complete arena choices:

  • Box Town
  • Boxlaska
  • Sky Scraper
  • The Space
  • Village Box

Each arena includes authored infected spawn locations, boundary handling, survival geometry, and automatic recovery safeguards.

Game Modes

Added three permanent death-rule configurations:

  • Casual Paradise
  • Infinite Dead
  • Last Breath

Each world retains its selected survival rules throughout the run.

Infinite Wave System

  • Added deterministic endless wave progression.
  • Added increasing enemy budgets as waves advance.
  • Added five-second wave intermissions.
  • Added automatic wave recovery.
  • Added malformed-spawn fallback protection.
  • Added $50 wave-clear survival rewards.

Native Infected

Added four registry-backed DAI enemy types:

  • Zombie
  • Mangled
  • Mutant
  • Giant

Each infected has custom:

  • Health
  • Speed
  • Damage
  • Hitbox
  • Knockback resistance
  • Targeting behavior
  • Movement
  • Attack behavior
  • Death effects
  • Cash rewards

Native DAI death lifecycle hooks provide exact player kill attribution.

Firearms

Added:

  • Pistol
  • Pump Shotgun
  • Hand Cannon

Added custom:

  • Light rounds
  • Shotgun shells
  • Heavy rounds
  • Spent casings

Weapons include ammunition consumption, cooldowns, firing animations, muzzle effects, sounds, projectile movement, collision, and impact feedback.

Projectile Runtime

  • Added light bullets.
  • Added heavy bullets.
  • Added eight-pellet shotgun spread.
  • Added high-speed substep collision.
  • Added block collision.
  • Added entity hit detection.
  • Added projectile lifetime cleanup.
  • Added DAI 3.3 structured projectile profiles.

Economy & Shops

Added kill-based cash rewards and DAI data-screen shops for:

  • Weapons
  • Ammunition
  • Barricade repairs
  • Reinforced barricades

Defenses

  • Added destructible barricade sockets.
  • Added repair and reinforcement systems.
  • Added multiple damage stages.
  • Added infected-specific barricade damage.
  • Giants inflict substantially heavier structural damage.

Interface

Added the Boxhead Survival Console with:

  • Weapons
  • Ammunition
  • Defenses
  • Run statistics
  • Casual Paradise respawn
  • Resume control

Added a live HUD showing:

  • Cash
  • Wave
  • Living infected
  • Kills

DAI 3.3 Efficiency Pass

  • Removed permanent 20 TPS player-initialization polling.
  • Player setup now uses DAI MAIN experience join lifecycle events.
  • Added a single safe recovery pass during /reload.
  • Replaced four infected-type count scans with one shared infected scan.
  • Replaced three projectile movement world scans with one shared projectile dispatcher.
  • Removed obsolete projectile initialization/aim scans from the normal hot path.
  • Preserved full 20 TPS combat and projectile simulation.

Stability

  • Preserved automatic wave-director recovery.
  • Preserved blocked-spawn fallback handling.
  • Preserved immediate death detection.
  • Preserved boundary protection.
  • Preserved the shop cursor-recapture fix.
  • No Java changes required.

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