Boxhead_Data_v0.3.0_HD.zip
What's new
Boxhead Data v0.3.0 HD
Initial Release
- Released the full Boxhead DAI survival experience.
- Built as a DAI 3.3 MAIN experience.
- Added automatic persistent Boxhead world creation and continuation.
- Added custom title-screen and survival-console integration.
Survival Arenas
Added five complete arena choices:
- Box Town
- Boxlaska
- Sky Scraper
- The Space
- Village Box
Each arena includes authored infected spawn locations, boundary handling, survival geometry, and automatic recovery safeguards.
Game Modes
Added three permanent death-rule configurations:
- Casual Paradise
- Infinite Dead
- Last Breath
Each world retains its selected survival rules throughout the run.
Infinite Wave System
- Added deterministic endless wave progression.
- Added increasing enemy budgets as waves advance.
- Added five-second wave intermissions.
- Added automatic wave recovery.
- Added malformed-spawn fallback protection.
- Added $50 wave-clear survival rewards.
Native Infected
Added four registry-backed DAI enemy types:
- Zombie
- Mangled
- Mutant
- Giant
Each infected has custom:
- Health
- Speed
- Damage
- Hitbox
- Knockback resistance
- Targeting behavior
- Movement
- Attack behavior
- Death effects
- Cash rewards
Native DAI death lifecycle hooks provide exact player kill attribution.
Firearms
Added:
- Pistol
- Pump Shotgun
- Hand Cannon
Added custom:
- Light rounds
- Shotgun shells
- Heavy rounds
- Spent casings
Weapons include ammunition consumption, cooldowns, firing animations, muzzle effects, sounds, projectile movement, collision, and impact feedback.
Projectile Runtime
- Added light bullets.
- Added heavy bullets.
- Added eight-pellet shotgun spread.
- Added high-speed substep collision.
- Added block collision.
- Added entity hit detection.
- Added projectile lifetime cleanup.
- Added DAI 3.3 structured projectile profiles.
Economy & Shops
Added kill-based cash rewards and DAI data-screen shops for:
- Weapons
- Ammunition
- Barricade repairs
- Reinforced barricades
Defenses
- Added destructible barricade sockets.
- Added repair and reinforcement systems.
- Added multiple damage stages.
- Added infected-specific barricade damage.
- Giants inflict substantially heavier structural damage.
Interface
Added the Boxhead Survival Console with:
- Weapons
- Ammunition
- Defenses
- Run statistics
- Casual Paradise respawn
- Resume control
Added a live HUD showing:
- Cash
- Wave
- Living infected
- Kills
DAI 3.3 Efficiency Pass
- Removed permanent 20 TPS player-initialization polling.
- Player setup now uses DAI MAIN experience join lifecycle events.
- Added a single safe recovery pass during
/reload. - Replaced four infected-type count scans with one shared infected scan.
- Replaced three projectile movement world scans with one shared projectile dispatcher.
- Removed obsolete projectile initialization/aim scans from the normal hot path.
- Preserved full 20 TPS combat and projectile simulation.
Stability
- Preserved automatic wave-director recovery.
- Preserved blocked-spawn fallback handling.
- Preserved immediate death detection.
- Preserved boundary protection.
- Preserved the shop cursor-recapture fix.
- No Java changes required.
This mod has no additional files

