ClayGrounds_Data_v0.7.0.zip
What's new
ClayGrounds Data Pack → v0.7.0
Native Entities
- Expanded all 9 ClayGrounds enemies into registry-backed native DAI entity types.
- Converted enemy spawns from vanilla IDs to dedicated
claygrounds:*entities. - Added ClayGrounds-owned loot tables and removed unintended vanilla mob drops.
- Preserved custom combat rewards, progression, spawn anchors, AI behavior, and boss encounters.
- Reworked enemy visual bodies from mounted passengers into independently synchronized displays.
- Added automatic visual repair, orphan cleanup, position syncing, and rotation syncing.
- Restored visible debug hitboxes while keeping underlying carrier models hidden.
- Added dedicated boss visual handling for the Shorewarden.
Custom Entity Animation
- Added synchronized visual interpolation for all custom enemies.
- Added per-entity idle and movement animation profiles.
- Replaced simple whole-model movement with fully articulated multi-part enemy rigs.
- Added independently animated heads, arms, legs, claws, tails, and body sections.
- Added alternating multi-leg movement cycles for Vinecrawler and Canopy Fang.
- Preserved attached equipment on animated entities including the Claycrest Archer bow and Ruins Sentinel shield.
- Added self-repair for missing individual rig pieces.
- Expanded death cleanup to remove complete articulated rigs.
World Generation
- Replaced the old 344-condition terrain dispatcher with 43 bounded generation batches.
- Replaced the 55-step foundation dispatcher with 11 compact foundation batches.
- Preserved the authored ClayGrounds terrain while dramatically reducing world-generation command overhead.
- Added deterministic resume support for interrupted world generation.
- Reduced initial generation settling delay.
- Removed unnecessary per-step particles and sounds during construction.
- Added paced first-world generation to reduce chunk rebuild and save spikes.
Solmere & World Polish
- Corrected the elevation of the four colored Solmere houses.
- Rebuilt the Solmere fountain into a contained, fully visible raised basin.
- Added fountain pedestal, spout, water containment, and lighting.
- Added windows, stoops, benches, planters, lamps, market decoration, and town clutter.
- Added environmental detail along routes to Sunwash Strand, Verdant Steps, Claycrest Ruins, and Sunken Grotto.
- Added shallow-water exit shelves around Solmere and Sunwash Strand.
- Added physical-location void recovery through the Solmere Waystone.
- Added migration passes so existing worlds receive map fixes without resetting progression.
- Fixed the invalid
minecraft:cut_sandstone_wallreference for Minecraft 26.2.
Performance
- Split articulated enemy processing into separate update frequencies.
- Visual creation/repair checks now run at a reduced cadence.
- Smooth entity following runs independently from heavier maintenance logic.
- Broad enemy safety scans were reduced to a lower tick rate.
- Orphan/death visual cleanup was removed from every-player 20 TPS processing.
- Combat, cooldowns, input, and progression remain fully responsive at 20 TPS.
DAI Integration
- Updated ClayGrounds through the DAI MAIN/ADDON lifecycle changes.
- Added stable datapack identity:
claygrounds. - Added managed version metadata.
- Added automatic replacement support for outdated world-installed copies.
- Updated compatibility through DAI 1.9.5, 1.9.9, DAI 3.0, and DAI 3.1+ systems.
- Added native MAIN-experience application branding.
- Added ClayGrounds-specific startup, loading, world-generation, and level-transition presentation data.
- Preserved hot-reload compatibility for runtime gameplay definitions.
v0.7.0
- Synchronized the gameplay pack with the completed v0.7.0 visual companion.
- Updated managed pack metadata to
0.7.0. - Preserved the complete class, combat, progression, contract, worldgen, native-entity, and subclass systems.
- Validated the full progression path from first contract through Guild Advancement, Shorewarden defeat, and subclass unlocking.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

