ClayGrounds_Data_v0.4.6.zip
What's new
ClayGrounds v0.4.6
Town Reconstruction & Generation Optimization
Solmere Town Fixes
- Fixed the floor height of the main Solmere town houses.
- The Guild Hall / Class Selection House remains unchanged and is now used as the correct vertical reference for the town.
- Added an automatic migration for existing ClayGrounds worlds so the corrected houses can be applied without requiring a new save.
Town Decoration Pass
- Began a larger environmental decoration pass for Solmere.
- Added additional:
- Benches
- Planters
- Lighting
- Windows
- House stoops
- Market details
- Small town props
- Environmental clutter
- Added restrained decoration around the main plaza while preserving navigation space.
- Added initial thematic details along routes leading toward:
- Sunwash Strand
- Verdant Steps
- Claycrest Ruins
- Sunken Grotto
Faster World Generation
- Reworked ClayGrounds' original staged terrain generator using the newer proven bulk-generation approach.
- Removed the old system that dispatched hundreds of individual generation steps through repeated condition checks.
Previous Generation
- 344 individual terrain generation steps.
- 55 individual foundation generation steps.
- 399 total staged micro-step functions.
- Approximately 30.5 seconds of scheduled generation time before normal game/client overhead.
New Generation
- 344 terrain steps consolidated into 43 bounded terrain batches.
- 55 foundation steps consolidated into 11 bounded foundation batches.
- All 2,682 existing authored terrain edits are preserved.
- All 219 existing foundation fills are preserved.
- Old micro-step functions have been removed.
- Generation batches remain intentionally bounded rather than attempting to construct the entire map in a single tick.
- Estimated scheduled generation time reduced from approximately 30.5 seconds to ~3.7 seconds before normal server/client overhead.
Generation Performance Improvements
- Removed unnecessary per-step particles during terrain construction.
- Removed unnecessary per-step generation sounds.
- Reduced repeated command-dispatch overhead.
- Reduced repeated generation-condition evaluation.
- Reduced function scheduling overhead.
- Preserved the authored ClayGrounds world layout rather than replacing it with procedural approximations.
Existing World Compatibility
- Added
map_revision 46. - Existing completed worlds automatically receive the new town reconstruction once.
- Existing worlds do not need to be recreated.
- Interrupted older ClayGrounds generation sequences can continue using the new batching system.
- Existing progression, classes, combat systems, mobs, regions, and player data remain preserved.
DAI Compatibility
- Remains compatible with DAI 1.9.9.
- Maintains the stable
claygroundsexperience identity. - Maintains managed datapack version handling introduced in v0.4.5.
- Continues supporting automatic DAI world datapack replacement when a newer ClayGrounds version is installed globally.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

