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[DAI] ClayGrounds (Data)

ClayGrounds is a DAI-powered Minecraft RPG datapack with a custom tropical world, 9 native enemies, classes, subclassing, combat skills, EXP, gold, contracts, boss progression, and articulated mob rigs.
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ClayGrounds_Data_v0.4.6.zip

File nameClayGrounds_Data_v0.4.6.zip
Uploader
J12H36HJ12H36H
Uploaded
Aug 19, 2026
Downloads
4
Size
170.6 KB
File ID
8687264
Type
R
Release
Supported game versions
  • 26.2

What's new

ClayGrounds v0.4.6

Town Reconstruction & Generation Optimization

Solmere Town Fixes

  • Fixed the floor height of the main Solmere town houses.
  • The Guild Hall / Class Selection House remains unchanged and is now used as the correct vertical reference for the town.
  • Added an automatic migration for existing ClayGrounds worlds so the corrected houses can be applied without requiring a new save.

Town Decoration Pass

  • Began a larger environmental decoration pass for Solmere.
  • Added additional:
    • Benches
    • Planters
    • Lighting
    • Windows
    • House stoops
    • Market details
    • Small town props
    • Environmental clutter
  • Added restrained decoration around the main plaza while preserving navigation space.
  • Added initial thematic details along routes leading toward:
    • Sunwash Strand
    • Verdant Steps
    • Claycrest Ruins
    • Sunken Grotto

Faster World Generation

  • Reworked ClayGrounds' original staged terrain generator using the newer proven bulk-generation approach.
  • Removed the old system that dispatched hundreds of individual generation steps through repeated condition checks.

Previous Generation

  • 344 individual terrain generation steps.
  • 55 individual foundation generation steps.
  • 399 total staged micro-step functions.
  • Approximately 30.5 seconds of scheduled generation time before normal game/client overhead.

New Generation

  • 344 terrain steps consolidated into 43 bounded terrain batches.
  • 55 foundation steps consolidated into 11 bounded foundation batches.
  • All 2,682 existing authored terrain edits are preserved.
  • All 219 existing foundation fills are preserved.
  • Old micro-step functions have been removed.
  • Generation batches remain intentionally bounded rather than attempting to construct the entire map in a single tick.
  • Estimated scheduled generation time reduced from approximately 30.5 seconds to ~3.7 seconds before normal server/client overhead.

Generation Performance Improvements

  • Removed unnecessary per-step particles during terrain construction.
  • Removed unnecessary per-step generation sounds.
  • Reduced repeated command-dispatch overhead.
  • Reduced repeated generation-condition evaluation.
  • Reduced function scheduling overhead.
  • Preserved the authored ClayGrounds world layout rather than replacing it with procedural approximations.

Existing World Compatibility

  • Added map_revision 46.
  • Existing completed worlds automatically receive the new town reconstruction once.
  • Existing worlds do not need to be recreated.
  • Interrupted older ClayGrounds generation sequences can continue using the new batching system.
  • Existing progression, classes, combat systems, mobs, regions, and player data remain preserved.

DAI Compatibility

  • Remains compatible with DAI 1.9.9.
  • Maintains the stable claygrounds experience identity.
  • Maintains managed datapack version handling introduced in v0.4.5.
  • Continues supporting automatic DAI world datapack replacement when a newer ClayGrounds version is installed globally.

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