ClayGrounds_Data_v0.4.3.zip
What's new
ClayGrounds v0.4.3 — Initial Public Release
RPG Experience
- Added the complete current ClayGrounds RPG vertical slice.
- Added Solmere as the central player hub.
- Added Sunwash Strand, Verdant Steps, Claycrest Ruins and the Sunken Grotto.
- Added persistent story, EXP and gold progression.
- Added first-join and returning-player experience handling.
- Added contracts and story progression.
- Added the Shorewarden boss encounter.
Classes
- Added the Adventurer starting class.
- Added Fighter advancement.
- Added Ranger advancement.
- Added Mystic advancement.
- Added independent EXP and levels for each profession.
- Added subclass switching on the same character.
- Added class-specific equipment and combat kits.
Combat
- Added class-specific primary attacks.
- Added multiple combat skills for each profession.
- Added movement and mobility abilities.
- Added ranged and magical combat.
- Added cooldown handling.
- Added combat EXP and kill progression.
- Added Tide Tonic support.
World
- Added the authored ClayGrounds floating-island world.
- Added progressive world construction.
- Added Solmere buildings and class advancement areas.
- Added multiple hunting regions.
- Added Claycrest Ruins.
- Added the Sunken Grotto.
- Added boss-arena progression.
- Added region recognition for major ClayGrounds landmarks.
Custom Entities
- Added 9 native ClayGrounds entity types:
- Clayling
- Mossbound
- Vinecrawler
- Canopy Fang
- Ruins Sentinel
- SunScorched
- Kilnbound
- Claycrest Archer
- Shorewarden
- Added ClayGrounds-owned entity identities and gameplay behavior.
- Added custom spawn cycles and enemy safety handling.
- Added synchronized custom visual bodies while preserving native gameplay hitboxes.
Articulated Entity Rigs
- Replaced whole-model animation with genuine multi-part display rigs.
- Split all nine custom mobs into independently pivoted components.
- Added visible 32-tick animation loops.
- Added head turns, arm swings, leg movement and body sway.
- Added multi-leg gait cycles for Canopy Fang and Vinecrawler.
- Added independent creature-specific head and tail movement.
- Attached the Claycrest Archer's bow to its animated arm.
- Attached the Ruins Sentinel's shield to its animated arm.
- Added independent Shorewarden head and claw movement.
- Added automatic visual-part recreation if a rig component disappears.
- Added full rig cleanup when an enemy dies.
DAI Integration
- Built as a DAI Experience.
- Added native DAI entity definitions.
- Added custom attributes and animation definitions.
- Added DAI world generation.
- Added experience-aware startup and resume behavior.
- Added reaction definitions and gameplay hooks.
- Added custom item, block, weapon, armor, effect, potion, projectile, particle and enchantment definitions.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

