VoidEngine | Extreme Performance & Legacy Optimization
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# VoidEngine v1.0.0 - The Genesis Update This is the initial release of the **VoidEngine** optimization suite. Developed and tested on a legacy 2013-era PC, this version establishes the foundation for extreme performance on aging hardware. ### ๐ Key Optimizations: * **The Overclock Patch:** Implemented core entity culling logic. Mobs outside a 32-block radius now enter a low-processing state, saving significant CPU cycles. * **VRAM Purge Protocol:** Added an automatic memory flush every 5 seconds to prevent performance degradation on GPUs with limited VRAM. * **TNT Physics Batching:** Optimized explosion calculations to prevent system hang-ups during massive entity spawns. * **Shader Stability:** Verified compatibility and forced safety fallbacks for **Oculus** and **Embeddium** to prevent typical legacy crashes. ### ๐งช Stress Test Results: * Successfully survived a **27,000 block TNT chain reaction** on 16GB of DDR3 RAM. * Maintained a stable 60 FPS in dense forest biomes on legacy hardware where vanilla Minecraft struggled at 15-20 FPS. --- *Status: INITIAL RELEASE | Tested & Verified*
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