What is the Vanilla Plus Shader?
It's a shaderpack supposed to look like Vanilla, but in somewhat better (dynamic shadows and better clouds). For our french people, a french article about it can be found here: Link.
It also offers some selectable profiles that mimic popular old shaderpacks, that are sadly now outdated, namely Seus v08 and Chocapic v3 (and its, not even authorized, derivates like Rudoplays and Plunderpixels) so if you liked these packs back in the day, this might be worth a shot.
Where can I download it?
Either here or via my website (link below).
What features does it offer?
- dynamic shadows
- volumetric clouds
- lens flares
- motionblur
- bloom
- temporal anti-aliasing
- resourcepack support
- godrays
and many more.
Any Requirements?
- Optifine for 1.12 or newer
- A graphics card supporting OpenGL 4.0
- Windows/Linux
- DUE TO REPEATED ISSUE-REPORTS: Intel HD 5000 Graphics and older are NOT supported!
Please add an option which makes cloud height obey the set height for the dimension. I'm using a mod which has a dimension where the cloud height is supposed to be 0, but when i have this shader installed, the clouds aren't where they're supposed to be.
In reply to ja586:
That data is not provided by optifine so for now thats not possible.
Are there certain settings that we have to use in the area to the right off the shaders?(Like where it says Hand Depth, Shader Quality Etc.)
In reply to LigitAcc:
Everything on default usually
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Is there a way to turn down the blurriness? It really throws me off.
In reply to DoozyContent:
Yeah I just was wondering the same thing and found the setting, it's Temporal Anti-Aliasing under post.
In reply to aNicePlayr:
Oh, ty!
Since this is the only shader that actually allows me to see entities, is there a way to get rid of the OpenGL error (this is the only shader giving me that error and spamming my game chat) "OpenGL error: 1282 (Invalid Operation)", I was having this issue with other shader, and he changed it from one day to the next one...
Is there a way to make the water clearer when using this shader (in 1.16.5)?
It's very hard to see what's underwater from above or below it, compared to Vanilla or Sildur's Enhanced Default.
I notice it gets clearer the deeper you go, but that doesn't really make sense.
In reply to AtomicWaffle14:
Sorry to compare so much, but in Sildur's Vibrant Shaders, there is a setting for Underwater Fog, which would be super nice to have here.
i am having trouble with vanilla plus. i sometimes while playing multiplayer see round flashes of red green or blue light, items on the ground will also flash white, it is extremely laggy, bare in mind i have a Alienware laptop. I am running optifine 1.16.5 and vanilla plus 1.16.4 the latest release of it , the server i play on is in 1.16.5. Anyone have a solution? i like the look of vanilla plus but the random flashes make it hard to play and the poor performance is annoying. Here is a video capturing the problem(yes the problem occurs whilst not recording):
When i turn on labPBR Support all mobs become grey (it looks like the lightning on the mobs turns off). How can i fix it? There is also the same problem with Nostalgia 2.3, but on Kappa 3.0a its all ok and lightning on mobs works normally when PBR on.
Should you add please more PBR settings such as self-shading and parallax depth? I mean compatibility with resourcepacks like Ultimacraft and Groovy.
I experienced a bug.
The sun glitches out on some texture packs and leaves a blank box.
Is there any way to fix it?
Love this shader pack, the only thing I hope to be able to tweek is how blurry everything gets when it rains. even when I'm down in the caves when it starts raining everything gets so blurry it really throws me off
https://imgur.com/a/2wUds2o
how do i fix this, the shader does this to all banners in my world :/
its 1.16.4 and im using optifine
Does anyone know a texture pack that adds clouds like the ones in this shader? I have been looking for blocky clouds that are also fluffy, but my laptop performs poorly when using shaders.
Hi, commenting from 1.16.4. I love this shader, however, the End is pink. Is there a way to make the End look normal?
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