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Expanded Advancement and Recipe Pack

A large datapack that adds many new advancements and recipes for 1.13-1.19.4 (Discontinued)

File Details

platypack1.19.1-1.19.2

  • R
  • Aug 5, 2022
  • 555.21 KB
  • 2.3K
  • 1.19.2+1

File Name

PlatyPack 1.9.zip

Supported Versions

  • 1.19.2
  • 1.19.1

Well, it's finally here! The long-await 1.19.1 version is now out. It also works for 1.19.2. Below is the massive changelog compared to version 1.8 (for 1.18.1). Please let me know of any glitches and such! Thanks, and have fun!

Building

-Changed “Walled Off”, “Ah… My Old Enemy: Stairs”, and “Moar Slabs” to include the new blocks

-Changed “Pre-Green Gleam” to work with waxed untarnished copper blocks

-Moved “Pre-Green Gleam” to be placed after “Cup o’ Copper”

-Moved “Time Oxiflies” to be placed after “Pre-Green Gleam”

-Moved the copper advancements from the Caving tab to be placed here

Caving

-Added a goal for activating a sculk shrieker, “Strike One”

-Added an advancement for playing the new “5” music disc, “Spooky Symphony”

-Added an advancement for entering an ancient city, “Forsaken City”

-Added an advancement for entering the deep dark, “Skulking in Sculk”

-Added an advancement for obtaining a recovery compass, “Death Detector”

-Added an advancement for sneaking with Swift Sneak, “These Are My Sneaking Pants!”

-Added a challenge for mining reinforced deepslate, “Well That Was a Waste of Time…”

-Added an advancement for looting an ancient city chest, “Creaky Containers”

-Added an advancement for duplicating an allay, “Dirty Dancing”

-Added “It Spreads” from Vanilla

-Added “Sneak 100” from Vanilla

-Changed “Hoenn Confirmed!” to be a challenge and added an XP reward

-Changed how the root advancement functions, though the spirit of the advancement is the same

-Changed “Stalagspikes” to be a bit better at granting correctly

-Moved the copper advancements to the Building tab

The Rainbow

-Added an advancement for collecting every candle type, “Waxing Wainbow”

Combat

-Changed “Full Album” to require the music disc “5”

-Changed “Monster Hunter” to work with wardens

        -Wardens are not required for “Monsters Hunted”

Exploration

-Added an advancement for blowing a goat horn, “War Cry”

-Added an advancement for growing a mangrove propagule, “Mangroovy”

-Added an advancement for converting dirt to mud, “It’s a Mud, Mud, Mud, Mud World”

-Added “With Our Powers Combined!” from Vanilla

-Added “When the Squad Hops into Town” from Vanilla

-Added “Bukkit Bukkit” from Vanilla

-Changed “Here Before Us” and “Raidin’ Master” to include ancient cities

        -Please note, despite the changes to structure, “Raidin’ Master” still only requires one structure of each type (ex: you only need to enter one type of village)

-Changed “Swampy Marsh” to also grant in mangrove swamps

-Changed “Winter Wonderland” to also grant in deep frozen oceans and the snowy mountain biomes

-Changed “Mountain Climber” to no longer grant in the extreme hills biomes

-Changed “Sound of Music” to grant correctly more often

-Updated “Adventuring Time” to match Vanilla

-Updated all the biome advancement to reflect the removal of many sub-biomes

Forestry

-Changed the icon for ‘Knock on Wood” to be a mangrove door

-Updated all advancement to work with mangrove blocks (through the use of tags)

Livestock

-Changed “The Parrots and the Bees” and “Two by Two” to include frogs

-Changed the root, “Depopulation”, “Follow the Leader” to work with allays and frogs

Nether Structures

-Changed “How Did We Get Here?” and “A Much More Doable Challenge” to require Darkness

Ocean

-Changed “Live Catch” to include tadpole buckets

-Changed “Ship Shape” to work with boats with chests

-Changed “Tactical Fishing” to no longer work with axolotl buckets

-Re-renamed “Forsaken City” back to “Bits of Atlantis”

Redstone

-Added “You’ve Got a Friend in Me” from Vanilla

-Added “Birthday Song” from Vanilla

-Changed “Flip the Switch!” to grant correctly more often

-Changed “Timed Trigger” to require you the press a button

Villages

-Changed “Diversity” to now detect specifically based on village types, which should increase accuracy in the advancement granting

The End

-

Husbandry

-Changed “Flower Power”, “Full Bouquet”, and “Master of the Field” to include mangrove propagules

Nether

-Changed “Who’s Cutting Onions” to require the player to barter for crying obsidian

-Changed “Gastly Butcher” to work with allays and frogs

Minecraft

-Changed “Enchanter Extraordinaire” and “Master Armorer” to require Swift Sneak

Recipes

-Added recipes to craft new slabs, stairs, and walls back to blocks

-Added recipes to craft azaleas and flowering azaleas

-Added recipe to craft mangrove propagules

-Added recipe to craft sticks from mangrove roots

-Added stonecutting recipes to craft packed mud into mud bricks and its variants

-Changed the mangrove button, pressure plate, stairs, and trapdoor recipe outputs

-All recipes that require wood blocks should work with mangrove blocks

Functions

-Fixed an issue preventing “Wow. How Did You Even Do That?” from granting with a totem of undying

Tags

-Added “boats” entity tag

-Added “leggings” item tag

-Added stripped mangrove blocks to the “stripped_logs” and “stripped_woods” block tags

-Added allays and frogs to the “animals” entity tag

-Added wardens to the “hostiles” entity tag

-Added tadpole bucket to the “fish_buckets” item tag

-Added mangrove log to the “normal_logs” item tag

-Added mangrove wood to the “woods” item tag

-Changed ‘hostile’ to use the ‘frog_food’ entity tag

-Changed “normal_logs” to use the “overworld_natural_logs” item tag

-Changed “copper_stage_0” to include waxed variants

-Changed “fish_buckets” to not include axolotl buckets

-Changed “oxidized_copper” to use the oxidized cut copper slab and stair item tags

Other

-Updated things to work with the removal of the “location” field in some trigger types

-Updated things to work with the new structure naming system

-Changed some advancements to use the “started_riding” trigger

-Tweaked some titles and descriptions, nothing major

-Other internal changes to keep things working

-Fixed some issues left over from changes in 1.18 that were not properly addressed in the last release of the pack

-Cleaned up some unnecessary stuff internally

Notes

-Please note that some things marked as changes involved no changes to the actual advancement file, and were either done through tags or were already taken care of due to the way the advancement worked

        -I cannot guarantee I caught all these pseudo-changes in the changelog. Just trust that if it should work, it probably does