File Details
DWAEBH 1.7
- R
- Feb 28, 2022
- 535.42 KB
- 344
- 1.18.2
File Name
DWAEBH 1.7.zip
Supported Versions
- 1.18.2
PLEASE BACKUP BEFORE INSTALLING OR UPGRADING!
Changes from 1.7 Beta 2
- DWAEBH swamp trees have a new look, a mix between big oak and savanna trees.
- Vanilla villages now spawn in most forest biomes
- Pillager outposts now spawn in most land biomes.
Changes from DWAEBH 1.6
- DWAEBH is not changing any terrain shape generation intentionally anymore. However, since the world height has been increased, mountain peaks can get way taller than vanilla Minecraft instead of getting cut off at Y-level 256.
- DWAEBH caves generation has been improved. There is not a fixed max y level for DWAEBH caves anymore, which means jungle mountains can have caves on the surface.
Good to know that the caves are not technically biomes, but rather they're features that scan the terrain like in DWAEBH 1.6. The scanning methods are what have been changed. This allows me to force jungle caves to always generate inside jungle biomes, and stay above a certain cave height.
- Custom structures have been ported from 1.6, thanks to custom structures working again in MC 1.18.2.
- Added tags for locating custom structures and their biomes. Examples: /locate #dwaebh:dwaebh_village or /locatebiome #dwaebh:has_structure/village_jungle.