DWAEBH | Caves - Structures - Vegetation - Vanilla styled

Adds custom cave biomes and custom vanilla-styled structures and various tweaks to generation and vegetation. Includes an optional -128 to 512 height version

File Details

DWAEBH 1.6

  • R
  • Sep 15, 2021
  • 547.59 KB
  • 452
  • 1.17.1

File Name

DWAEBH 1.6.zip

Supported Versions

  • 1.17.1

WARNING! This update contains tweaks to mountains and all biome's terrain in general. You WILL get chunk borders on new generated terrain if you're upgrading from an older DWAEBH version!

Backup your current world before using!

 

Due to lack of time I haven't done much work on the pack. I'm now releasing 1.6 based on the latest DWAEBH beta. It is probably the last update for 1.17.x.

 

  • New style for swamp villages (They now have a simpler look and buildings have fence foundations to raise them above the ground)
  • Dark forest village style has been replaced by the old swamp village style
  • Added campsites in mountains

- They have replaced mountain villages

- Will fit to the terrain (generating their own if there's only air below them)

- Can have villagers or be abandoned

- Campsites have 1 to 4 tents

  • Terrain tweaks

- Reverted the terrain noise settings to vanilla settings.

- Mountains are slightly less smooth because of the terrain noise changes

- Unique biomes such as eroded badlands now don't lose their unique terrain features

 

Experimental addition

  • Unfinished cave villages can be generated by adding dwaebh:village_cave to a biome file. No villagers will spawn in cave villages and it pretty much feels like an empty stronghold.