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Cyberpunk 2077 Guns for Vic's Point Blank

A content pack for Vic's Point Blank that adds guns from Cyberpunk 2077 into Minecraft!

File Details

Cyberpunk 2077 Guns Pack 1.17

  • R
  • Dec 25, 2025
  • 16.28 MB
  • 311
  • 1.21.1+2

File Name

Cyberpunk_2077_Guns_Pack_1.17.zip

Supported Versions

  • 1.21.1
  • 1.21
  • 1.20.1

[Cyberpunk 2077 Guns Pack Update 1.17]
[Requires Vic's Point Blank 1.9.6/Pointblank: Jelly 2.1.0 or later]

  • Added the following weapons:
    -> Tsunami Kyubi (Semi-Auto rifle, average fire rate and high damage)
    -> Kyubi x-MOD2 (Accepts more attachments and handles better than base Kyubi)
    -> Chinook (Slightly higher damage and faster fire rate than base Kyubi)
    -> Hawk (Much more damage and lower magazine capacity than base Kyubi)

-> Nokota D5 Copperhead (Automatic rifle, like the AR guns)
-> Psalm 11:6 (Higher damage, higher recoil than base D5 Copperhead)

-> Nokota D5 Sidewinder (Smart automatic rifle, based on the D5 Copperhead)
-> Divided We Stand (Higher damage, less accuracy than base D5 Sidewinder)

-> Darra Polytechnic DA8 Umbra (Automatic rifle, less than average damage with decent magazine capacity)
-> DA8 Umbra x-MOD2 (Accepts more attachments and handles better than base Umbra)
-> Carmen (Higher damage and handles better than base Umbra)

-> Taigan (Iconic variant of the Metel, much more damage than base)

  • Visual/Audio overhaul of the Malorian Arms 3516, along with minor tweaks to fire rate

  • Overhauled the animations and sounds of the Masamune/Nowaki and all iconic variants of these weapons

  • Nerfed the Ajax family of weapons (from 6.00 to 5.00 in the base variant)

[TECHNICAL]

  • Fixed some typos in the accepted attachments of certain weapons that should accept rifle and assault rifle muzzle attachments ("rf_supressors" to "rf_suppressors" and "ar_supressors" to "ar_suppressors")
  • Fixed many firing animations returning to idle very slowly (caused by an update to GeckoLib on certain modloaders)
  • Fixed the Nowaki's bullet not disappearing when there are no bullets in the magazine
  • Converted all audio files from Stereo to Mono (to fix various potential audio related issues. The dialogue for Skippy and Erebus were left unchanged)

[Known Issues]

  • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
  • The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet